1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Cyrill Burgener |
---|
24 | * |
---|
25 | */ |
---|
26 | |
---|
27 | /** |
---|
28 | @file TimeHUD.cc |
---|
29 | @brief Implementation of the TimeHUD |
---|
30 | */ |
---|
31 | |
---|
32 | |
---|
33 | #include "TimeHUD.h" |
---|
34 | |
---|
35 | #include "core/CoreIncludes.h" |
---|
36 | #include "util/Convert.h" |
---|
37 | #include "Hover.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | RegisterClass(TimeHUD); |
---|
42 | |
---|
43 | TimeHUD::TimeHUD(Context* context) : OverlayText(context) |
---|
44 | { |
---|
45 | RegisterObject(TimeHUD); |
---|
46 | |
---|
47 | this->time_ = 0.0f; |
---|
48 | this->running_ = false; |
---|
49 | this->hoverGame_ = 0; |
---|
50 | setRunning(true); |
---|
51 | } |
---|
52 | |
---|
53 | inline std::string getTimeString(float time) { |
---|
54 | std::ostringstream ss; |
---|
55 | |
---|
56 | int h = ((int) (time * 100.0f)) % 100; |
---|
57 | int s = ((int) time) % 60; |
---|
58 | int m = (int) (time / 60.0f); |
---|
59 | |
---|
60 | ss << m << ":"; |
---|
61 | |
---|
62 | if(s < 10) { |
---|
63 | ss << 0; |
---|
64 | } |
---|
65 | ss << s << ":"; |
---|
66 | |
---|
67 | if(h < 10) { |
---|
68 | ss << 0; |
---|
69 | } |
---|
70 | ss << h << "s"; |
---|
71 | return ss.str(); |
---|
72 | } |
---|
73 | |
---|
74 | void TimeHUD::tick(float dt) |
---|
75 | { |
---|
76 | SUPER(TimeHUD, tick, dt); |
---|
77 | |
---|
78 | if(this->running_) { |
---|
79 | this->time_ += dt; |
---|
80 | } |
---|
81 | if (this->hoverGame_) |
---|
82 | { |
---|
83 | this->setCaption(getTimeString(this->time_)); |
---|
84 | } |
---|
85 | if(this->hoverGame_->getFlags() == 0) |
---|
86 | setRunning(false); |
---|
87 | |
---|
88 | } |
---|
89 | |
---|
90 | void TimeHUD::changedOwner() |
---|
91 | { |
---|
92 | SUPER(TimeHUD, changedOwner); |
---|
93 | |
---|
94 | if (this->getOwner() && this->getOwner()->getGametype()) |
---|
95 | { |
---|
96 | this->hoverGame_ = orxonox_cast<Hover*>(this->getOwner()->getGametype()); |
---|
97 | } |
---|
98 | else |
---|
99 | { |
---|
100 | this->hoverGame_ = 0; |
---|
101 | } |
---|
102 | } |
---|
103 | |
---|
104 | void TimeHUD::reset() |
---|
105 | { |
---|
106 | this->time_ = 0; |
---|
107 | } |
---|
108 | } |
---|