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source: code/branches/presentationHS15/src/modules/hover/TimeHUD.h @ 11042

Last change on this file since 11042 was 11041, checked in by landauf, 9 years ago

cleanup in hover module

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Cyrill Burgener
24 *
25 */
26
27 /**
28    @file TimeHUD.h
29    @brief Declaration of the TimeHUD class.
30*/
31
32#ifndef _TimeHUD_H__
33#define _TimeHUD_H__
34
35#include "HoverPrereqs.h"
36
37#include "tools/interfaces/Tickable.h"
38#include "overlays/OverlayText.h"
39
40namespace orxonox
41{
42    class _HoverExport TimeHUD : public OverlayText, public Tickable
43    {
44        public:
45            TimeHUD(Context* context);
46
47            virtual void tick(float dt);
48            virtual void changedOwner();
49
50            /// sets if the clock is running
51            inline void setRunning(bool running)
52                { this->running_ = running; }
53            /// returns if the clock is running
54            inline bool isRunning() const
55                { return this->running_; }
56
57            void reset();
58
59        private:
60            Hover* hoverGame_;
61            float time_;
62            bool running_;
63    };
64}
65#endif /* _TimeHUD_H__ */
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