1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "HUDWeapon.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/XMLPort.h" |
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33 | #include "util/Convert.h" |
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34 | #include "core/class/Super.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | RegisterClass(HUDWeapon); |
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39 | |
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40 | HUDWeapon::HUDWeapon(Context* context) : OrxonoxOverlay(context) |
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41 | { |
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42 | RegisterObject(HUDWeapon); |
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43 | |
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44 | weaponModeHUDActualSize_ = Vector2(0.0f,0.0f); |
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45 | |
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46 | weaponModes_ = NULL; |
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47 | weaponIndex_ = 0; |
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48 | hudWeaponModes_.clear(); |
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49 | |
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50 | overlayElement_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeapon" + getUniqueNumberString())); |
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51 | overlayElement_->setMaterialName("Orxonox/WSHUD_Weapon"); |
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52 | overlayElement_->setPosition(0.0f,0.0f); |
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53 | overlayElement_->setDimensions(1.0f,1.0f); |
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54 | this->background_->addChild(overlayElement_); |
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55 | } |
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56 | |
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57 | HUDWeapon::~HUDWeapon() |
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58 | { |
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59 | if (this->isInitialized()) |
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60 | { |
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61 | destroyHUDChilds(); |
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62 | } |
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63 | } |
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64 | |
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65 | void HUDWeapon::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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66 | { |
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67 | SUPER(HUDWeapon, XMLPort, xmlelement, mode); |
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68 | |
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69 | /*XMLPortParam(HUDWeapons, "sensitivity", setRadarSensitivity, getRadarSensitivity, xmlelement, mode); |
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70 | XMLPortParam(HUDWeapons, "halfDotSizeDistance", setHalfDotSizeDistance, getHalfDotSizeDistance, xmlelement, mode);*/ |
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71 | } |
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72 | |
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73 | void HUDWeapon::tick(float dt) |
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74 | { |
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75 | SUPER(HUDWeapon, tick, dt); |
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76 | |
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77 | if (!weapon_) |
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78 | { |
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79 | // TODO: destroy this HUD id the Weapon does no more exist. (Wehen the weak pointer is NULL) |
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80 | } |
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81 | } |
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82 | |
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83 | void HUDWeapon::positionChanged() |
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84 | { |
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85 | OrxonoxOverlay::positionChanged(); |
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86 | |
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87 | positionHUDChilds(); |
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88 | } |
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89 | |
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90 | void HUDWeapon::sizeChanged() |
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91 | { |
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92 | OrxonoxOverlay::sizeChanged(); |
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93 | |
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94 | positionHUDChilds(); |
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95 | } |
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96 | |
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97 | void HUDWeapon::changedOwner() |
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98 | { |
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99 | SUPER(HUDWeapon, changedOwner); |
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100 | |
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101 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); |
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102 | |
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103 | updateWeaponModeList(); |
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104 | } |
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105 | |
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106 | void HUDWeapon::changedOverlayGroup() |
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107 | { |
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108 | SUPER(HUDWeapon, changedOverlayGroup); |
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109 | } |
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110 | |
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111 | void HUDWeapon::changedVisibility() |
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112 | { |
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113 | SUPER(HUDWeapon, changedVisibility); |
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114 | |
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115 | bool visible = this->isVisible(); |
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116 | |
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117 | for (std::vector<WeakPtr<HUDWeaponMode> >::iterator it = hudWeaponModes_.begin(); it != hudWeaponModes_.end(); ++it) |
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118 | { |
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119 | (*it)->changedVisibility(); //inform all Child Overlays that our visibility has changed |
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120 | (*it)->setVisible(visible); |
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121 | } |
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122 | } |
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123 | |
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124 | void HUDWeapon::changedName() |
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125 | { |
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126 | SUPER(HUDWeapon, changedName); |
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127 | } |
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128 | |
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129 | void HUDWeapon::setWeapon(Weapon* weapon) |
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130 | { |
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131 | weapon_ = weapon; |
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132 | |
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133 | if (!weapon_) |
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134 | { |
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135 | return; |
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136 | } |
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137 | |
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138 | updateWeaponModeList(); |
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139 | } |
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140 | |
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141 | void HUDWeapon::updateWeaponModeList() |
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142 | { |
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143 | if (owner_ == NULL || weapon_ == NULL) |
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144 | { |
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145 | return; |
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146 | } |
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147 | |
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148 | destroyHUDChilds(); |
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149 | |
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150 | weaponModes_ = weapon_->getAllWeaponmodes(); |
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151 | |
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152 | updateSize(); |
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153 | createHUDChilds(); |
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154 | positionHUDChilds(); |
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155 | } |
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156 | |
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157 | void HUDWeapon::createHUDChilds() |
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158 | { |
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159 | if (weaponModes_ == NULL) |
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160 | { |
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161 | return; |
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162 | } |
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163 | |
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164 | int positionIndex = 0; |
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165 | |
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166 | for (std::multimap<unsigned int, WeaponMode*>::iterator it = weaponModes_->begin(); it != weaponModes_->end(); ++it) |
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167 | { |
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168 | HUDWeaponMode* hudWeaponMode = new HUDWeaponMode(this->getContext()); |
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169 | hudWeaponMode->setOwner(owner_); |
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170 | hudWeaponMode->setOverlayGroup(this->getOverlayGroup()); |
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171 | hudWeaponMode->setVisible(this->isVisible()); |
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172 | hudWeaponMode->setWeaponMode(it->second); |
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173 | hudWeaponMode->setWeaponIndex(this->weaponIndex_); |
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174 | hudWeaponMode->setAspectCorrection(false); |
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175 | hudWeaponMode->setPickPoint(Vector2(0.0f,0.0f)); |
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176 | |
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177 | hudWeaponModes_.push_back(hudWeaponMode); |
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178 | |
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179 | ++ positionIndex; |
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180 | } |
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181 | } |
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182 | |
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183 | void HUDWeapon::positionHUDChilds() |
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184 | { |
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185 | int positionIndex = 0; |
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186 | |
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187 | for (std::vector<WeakPtr<HUDWeaponMode> >::iterator it = hudWeaponModes_.begin(); it != hudWeaponModes_.end(); ++it) |
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188 | { |
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189 | (*it)->setPositionOffset(this->positionOffset_); |
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190 | (*it)->setWeaponModeIndex(positionIndex); |
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191 | (*it)->setWeaponIndex(this->weaponIndex_); |
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192 | (*it)->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_); |
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193 | |
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194 | ++ positionIndex; |
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195 | } |
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196 | } |
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197 | |
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198 | void HUDWeapon::destroyHUDChilds() |
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199 | { |
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200 | for (std::vector<WeakPtr<HUDWeaponMode> >::iterator it = hudWeaponModes_.begin(); it != hudWeaponModes_.end(); ++it) |
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201 | { |
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202 | (*it)->destroy(); |
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203 | } |
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204 | |
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205 | hudWeaponModes_.clear(); |
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206 | } |
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207 | |
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208 | void HUDWeapon::updateSize() |
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209 | { |
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210 | if (weaponModes_ != NULL) |
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211 | { |
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212 | this->setSize(Vector2(weaponModeHUDActualSize_.x,weaponModeHUDActualSize_.y*weaponModes_->size())); |
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213 | updatePosition(); |
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214 | } |
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215 | } |
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216 | |
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217 | void HUDWeapon::updatePosition() |
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218 | { |
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219 | if (weaponModes_ != NULL) |
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220 | { |
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221 | this->setPosition(Vector2(weaponModeHUDActualSize_.x*weaponIndex_,0.0f) + this->positionOffset_); |
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222 | } |
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223 | } |
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224 | } |
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