1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "HUDWeaponMode.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/XMLPort.h" |
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33 | #include "util/Convert.h" |
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34 | #include "core/class/Super.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | RegisterClass(HUDWeaponMode); |
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39 | |
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40 | HUDWeaponMode::HUDWeaponMode(Context* context) : OrxonoxOverlay(context) |
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41 | { |
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42 | RegisterObject(HUDWeaponMode); |
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43 | |
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44 | weaponIndex_ = 0; |
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45 | weaponModeIndex_ = 0; |
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46 | |
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47 | overlayElementIcon_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
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48 | overlayElementIcon_->setPosition(0.0f,0.0f); |
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49 | overlayElementIcon_->setDimensions(1.0f,1.0f); |
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50 | this->background_->addChild(overlayElementIcon_); |
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51 | |
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52 | overlayElementReplenish_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
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53 | overlayElementReplenish_->setPosition(0.0f,0.0f); |
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54 | overlayElementReplenish_->setDimensions(1.0f,1.0f); |
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55 | this->background_->addChild(overlayElementReplenish_); |
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56 | |
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57 | overlayElementMunition_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
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58 | overlayElementMunition_->setPosition(0.0f,0.0f); |
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59 | overlayElementMunition_->setDimensions(1.0f,1.0f); |
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60 | this->background_->addChild(overlayElementMunition_); |
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61 | |
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62 | overlayElementState_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); |
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63 | overlayElementState_->setPosition(0.0f,0.0f); |
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64 | overlayElementState_->setDimensions(1.0f,1.0f); |
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65 | this->background_->addChild(overlayElementState_); |
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66 | |
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67 | overlayElementIcon_->show(); |
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68 | overlayElementReplenish_->show(); |
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69 | overlayElementMunition_->show(); |
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70 | overlayElementState_->show(); |
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71 | |
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72 | // Create two text overlays |
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73 | this->textOverlayLeft_ = new OverlayText(this->getContext()); |
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74 | assert(this->textOverlayLeft_.get()); |
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75 | this->textOverlayLeft_->setCaption("?"); |
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76 | textOverlayLeft_->setPickPoint(Vector2(0.0f,0.0f)); |
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77 | textOverlayLeft_->setVisible(true); |
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78 | textOverlayLeft_->setAlignment(OverlayText::Center); |
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79 | textOverlayLeft_->setTextSize(0.02f); |
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80 | textOverlayLeft_->setColour(ColourValue(0.21,0.70,0.21,1.0)); |
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81 | textOverlayLeft_->setAspectCorrection(false); |
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82 | textOverlayLeft_->setZOrder(600); |
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83 | |
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84 | this->textOverlayRight_ = new OverlayText(this->getContext()); |
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85 | assert(this->textOverlayRight_.get()); |
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86 | this->textOverlayRight_->setCaption("?"); |
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87 | textOverlayRight_->setPickPoint(Vector2(0.0f,0.0f)); |
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88 | textOverlayRight_->setVisible(true); |
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89 | textOverlayRight_->setAlignment(OverlayText::Center); |
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90 | textOverlayRight_->setTextSize(0.02f); |
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91 | textOverlayRight_->setColour(ColourValue(0.21,0.70,0.21,1.0)); |
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92 | textOverlayRight_->setAspectCorrection(false); |
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93 | textOverlayRight_->setZOrder(600); |
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94 | |
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95 | materialNameState_ = ""; |
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96 | |
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97 | overlayElementReplenish_->setMaterialName("Orxonox/WSHUD_Replenish"); |
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98 | } |
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99 | |
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100 | HUDWeaponMode::~HUDWeaponMode() |
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101 | { |
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102 | if (this->isInitialized()) |
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103 | { |
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104 | this->textOverlayLeft_->destroy(); |
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105 | this->textOverlayRight_->destroy(); |
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106 | } |
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107 | } |
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108 | |
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109 | void HUDWeaponMode::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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110 | { |
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111 | SUPER(HUDWeaponMode, XMLPort, xmlelement, mode); |
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112 | } |
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113 | |
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114 | void HUDWeaponMode::tick(float dt) |
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115 | { |
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116 | SUPER(HUDWeaponMode, tick, dt); |
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117 | |
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118 | if (this->owner_ && this->weaponMode_) |
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119 | { |
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120 | std::string lastMaterialNameState = materialNameState_; |
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121 | |
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122 | if (weaponMode_->getReloading()) |
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123 | { |
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124 | materialNameState_ = "Orxonox/WSHUD_Reloading"; |
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125 | } |
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126 | else |
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127 | { |
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128 | materialNameState_ = "Orxonox/WSHUD_Ready"; |
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129 | } |
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130 | |
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131 | Munition* munition = this->weaponMode_->getMunition(); |
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132 | |
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133 | if (munition != NULL) |
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134 | { |
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135 | MunitionDeployment::Value deployment = munition->getMunitionDeployment(); |
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136 | |
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137 | if (deployment == MunitionDeployment::Share) |
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138 | { |
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139 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunitionInCurrentMagazine(weaponMode_))); |
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140 | this->textOverlayRight_->setCaption(multi_cast<std::string>(munition->getNumMagazines())); |
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141 | } |
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142 | else if (deployment == MunitionDeployment::Stack) |
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143 | { |
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144 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunition(weaponMode_))); |
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145 | this->textOverlayRight_->setCaption(""); |
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146 | } |
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147 | else if (deployment == MunitionDeployment::Separate) |
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148 | { |
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149 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunitionInCurrentMagazine(weaponMode_))); |
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150 | this->textOverlayRight_->setCaption(multi_cast<std::string>(munition->getNumMagazines())); |
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151 | } |
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152 | |
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153 | if (munition->getNumMunition(weaponMode_) == 0) |
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154 | { |
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155 | materialNameState_ = "Orxonox/WSHUD_Empty"; |
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156 | } |
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157 | |
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158 | if (munition->isA(Class(ReplenishingMunition))) |
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159 | { |
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160 | ReplenishingMunition* replenishingMunition = dynamic_cast<ReplenishingMunition*>(munition); |
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161 | |
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162 | if (replenishingMunition->canAddMagazines(1)) |
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163 | { |
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164 | float progress = 1.0f - replenishingMunition->getProgress(); |
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165 | overlayElementReplenish_->setDimensions(1.0f,progress); |
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166 | } |
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167 | else |
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168 | { |
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169 | overlayElementReplenish_->setDimensions(1.0f,1.0f); |
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170 | } |
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171 | } |
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172 | } |
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173 | |
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174 | if (materialNameState_ != lastMaterialNameState) |
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175 | { |
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176 | overlayElementState_->setMaterialName(materialNameState_); |
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177 | } |
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178 | } |
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179 | } |
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180 | |
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181 | void HUDWeaponMode::positionChanged() |
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182 | { |
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183 | OrxonoxOverlay::positionChanged(); |
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184 | |
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185 | positionHUDChilds(); |
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186 | } |
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187 | |
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188 | void HUDWeaponMode::sizeChanged() |
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189 | { |
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190 | OrxonoxOverlay::sizeChanged(); |
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191 | |
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192 | positionHUDChilds(); |
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193 | } |
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194 | |
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195 | void HUDWeaponMode::changedOwner() |
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196 | { |
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197 | SUPER(HUDWeaponMode, changedOwner); |
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198 | |
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199 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); |
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200 | |
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201 | materialNameState_ = ""; // Needed to set the material in the tick after a change of the owner. |
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202 | } |
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203 | |
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204 | void HUDWeaponMode::changedOverlayGroup() |
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205 | { |
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206 | SUPER(HUDWeaponMode, changedOverlayGroup); |
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207 | |
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208 | this->getOverlayGroup()->addElement(this->textOverlayLeft_.get()); |
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209 | this->getOverlayGroup()->addElement(this->textOverlayRight_.get()); |
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210 | } |
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211 | |
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212 | void HUDWeaponMode::changedVisibility() |
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213 | { |
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214 | SUPER(HUDWeaponMode, changedVisibility); |
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215 | |
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216 | bool visible = this->isVisible(); |
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217 | |
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218 | this->textOverlayLeft_->setVisible(visible); |
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219 | this->textOverlayRight_->setVisible(visible); |
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220 | } |
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221 | |
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222 | void HUDWeaponMode::changedName() |
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223 | { |
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224 | SUPER(HUDWeaponMode, changedName); |
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225 | |
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226 | //this->textOverlay_->setName(this->getName() + "text"); |
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227 | } |
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228 | |
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229 | void HUDWeaponMode::setWeaponMode(WeaponMode* weaponMode) |
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230 | { |
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231 | weaponMode_ = weaponMode; |
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232 | |
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233 | if (!weaponMode_) |
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234 | { |
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235 | return; |
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236 | } |
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237 | |
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238 | std::string materialName = weaponMode_->getHUDImageString(); |
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239 | |
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240 | overlayElementIcon_->setMaterialName(materialName); |
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241 | |
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242 | Munition* munition = this->weaponMode_->getMunition(); |
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243 | |
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244 | if (munition != NULL) |
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245 | { |
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246 | MunitionDeployment::Value deployment = munition->getMunitionDeployment(); |
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247 | |
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248 | if (deployment == MunitionDeployment::Share) |
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249 | { |
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250 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionShare"); |
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251 | } |
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252 | else if (deployment == MunitionDeployment::Stack) |
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253 | { |
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254 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionStack"); |
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255 | } |
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256 | else if (deployment == MunitionDeployment::Separate) |
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257 | { |
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258 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionSeparate"); |
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259 | } |
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260 | } |
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261 | } |
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262 | |
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263 | void HUDWeaponMode::positionHUDChilds() |
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264 | { |
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265 | Vector2 size = Vector2(getSize().x*45.0f/150.0f, getSize().y); |
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266 | Vector2 offset1 = Vector2(getSize().x*82.5f/150.0f, 0.0f); |
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267 | Vector2 offset2 = Vector2(getSize().x*127.5f/150.0f, 0.0f); |
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268 | |
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269 | textOverlayLeft_->setPosition(getPosition() + offset1); |
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270 | textOverlayRight_->setPosition(getPosition() + offset2); |
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271 | |
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272 | textOverlayLeft_->setSize(size); |
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273 | textOverlayRight_->setSize(size); |
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274 | |
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275 | textOverlayLeft_->setTextSize(getSize().y); |
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276 | textOverlayRight_->setTextSize(getSize().y); |
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277 | } |
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278 | |
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279 | void HUDWeaponMode::updateSize() |
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280 | { |
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281 | this->setSize(weaponModeHUDActualSize_); |
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282 | updatePosition(); |
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283 | } |
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284 | |
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285 | void HUDWeaponMode::updatePosition() |
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286 | { |
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287 | this->setPosition(Vector2(weaponModeHUDActualSize_.x*weaponIndex_,weaponModeHUDActualSize_.y*weaponModeIndex_) + this->positionOffset_); |
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288 | } |
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289 | } |
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