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source: code/branches/presentationHS15/src/modules/overlays/hud/HUDWeaponSystem.h @ 11053

Last change on this file since 11053 was 11026, checked in by landauf, 9 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HUDWeaponSystem_H__
30#define _HUDWeaponSystem_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include <map>
35#include <vector>
36#include <string>
37
38#include "overlays/OrxonoxOverlay.h"
39#include "worldentities/pawns/Pawn.h"
40#include "overlays/OverlayGroup.h"
41#include "HUDWeapon.h"
42
43namespace orxonox
44{
45    class _OverlaysExport HUDWeaponSystem : public OrxonoxOverlay
46    {
47    public:
48        HUDWeaponSystem(Context* context);
49        virtual ~HUDWeaponSystem();
50
51        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
52        virtual void changedOwner();
53        virtual void changedOverlayGroup();
54        virtual void changedVisibility();
55        virtual void changedName();
56        virtual void positionChanged();
57        virtual void sizeChanged();
58    protected:
59        inline void setWeaponModeHUDSize(Vector2 vector)
60            { weaponModeHUDSize_ = vector;
61                this->setSize(weaponModeHUDSize_);
62            }
63        inline Vector2 getWeaponModeHUDSize() const
64            { return weaponModeHUDSize_; }
65    private:
66        virtual void updateWeaponList();
67        virtual void createHUDChilds();
68        virtual void positionHUDChilds();
69        virtual void destroyHUDChilds();
70
71        WeakPtr<Pawn> owner_;
72
73        std::vector<WeakPtr<Weapon> > weapons_;
74        std::vector<WeakPtr<HUDWeapon> > hudWeapons_;
75
76        Vector2 weaponModeHUDSize_;
77        Vector2 weaponModeHUDActualSize_;
78    };
79}
80
81#endif /* _HUDWeaponSystem_H__ */
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