/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ /** @file FusionMunition.cc @brief Implementation of the FusionMunition class. */ #include "FusionMunition.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" namespace orxonox { RegisterClass(FusionMunition); FusionMunition::FusionMunition(Context* context) : Munition(context) { RegisterObject(FusionMunition); this->maxMunitionPerMagazine_ = 10; this->maxMagazines_ = 10; this->unassignedMagazines_ = 10; this->deployment_ = MunitionDeployment::Separate; this->reloadTime_ = 1.0f; this->bAllowMunitionRefilling_ = true; this->bAllowMultiMunitionRemovementUnderflow_ = true; this->reloadTime_ = 0.5f; } void FusionMunition::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(FusionMunition, XMLPort, xmlelement, mode); } }