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source: code/branches/presentationHS15/src/modules/weapons/munitions/FusionMunition.cc @ 11053

Last change on this file since 11053 was 10961, checked in by maxima, 9 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FusionMunition.cc
31    @brief Implementation of the FusionMunition class.
32*/
33
34#include "FusionMunition.h"
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37
38namespace orxonox
39{
40    RegisterClass(FusionMunition);
41
42    FusionMunition::FusionMunition(Context* context) : Munition(context)
43    {
44        RegisterObject(FusionMunition);
45
46        this->maxMunitionPerMagazine_ = 10;
47        this->maxMagazines_ = 10;
48        this->unassignedMagazines_ = 10;
49
50        this->deployment_ = MunitionDeployment::Separate;
51
52        this->reloadTime_ = 1.0f;
53
54        this->bAllowMunitionRefilling_ = true;
55        this->bAllowMultiMunitionRemovementUnderflow_ = true;
56
57        this->reloadTime_ = 0.5f;
58    }
59
60    void FusionMunition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
61    {
62        SUPER(FusionMunition, XMLPort, xmlelement, mode);
63    }
64}
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