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source: code/branches/presentationHS15/src/modules/weapons/munitions/GravityBombMunition.h @ 11093

Last change on this file since 11093 was 10961, checked in by maxima, 10 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

  • Property svn:eol-style set to native
File size: 839 bytes
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1/*
2 * GravityBombMunition.h
3 *
4 *  Created on: Apr 16, 2015
5 *      Author: meggiman
6 */
7
8#ifndef GRAVITYBOMBMUNITION_H_
9#define GRAVITYBOMBMUNITION_H_
10
11#include "weapons/WeaponsPrereqs.h"
12#include "weaponsystem/Munition.h"
13
14namespace orxonox
15{
16    /**
17     * @class   GravityBombMunition
18     *
19     * @brief   This class is used to set the behaviour of various
20     *          munition specific attributes of the GravityBomb like max count of munition per magazine.
21     *
22     * @author  Manuel
23     * @date    23.05.2015
24     */
25    class _WeaponsExport GravityBombMunition : public Munition
26    {
27        public:
28            GravityBombMunition(Context* context);
29            virtual ~GravityBombMunition() {}
30            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
31    };
32
33}
34
35
36#endif /* GRAVITYBOMBMUNITION_H_ */
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