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source: code/branches/presentationHS15/src/modules/weapons/munitions/GravityBombMunition.h @ 11051

Last change on this file since 11051 was 10961, checked in by maxima, 9 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

  • Property svn:eol-style set to native
File size: 839 bytes
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1/*
2 * GravityBombMunition.h
3 *
4 *  Created on: Apr 16, 2015
5 *      Author: meggiman
6 */
7
8#ifndef GRAVITYBOMBMUNITION_H_
9#define GRAVITYBOMBMUNITION_H_
10
11#include "weapons/WeaponsPrereqs.h"
12#include "weaponsystem/Munition.h"
13
14namespace orxonox
15{
16    /**
17     * @class   GravityBombMunition
18     *
19     * @brief   This class is used to set the behaviour of various
20     *          munition specific attributes of the GravityBomb like max count of munition per magazine.
21     *
22     * @author  Manuel
23     * @date    23.05.2015
24     */
25    class _WeaponsExport GravityBombMunition : public Munition
26    {
27        public:
28            GravityBombMunition(Context* context);
29            virtual ~GravityBombMunition() {}
30            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
31    };
32
33}
34
35
36#endif /* GRAVITYBOMBMUNITION_H_ */
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