[2049] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Martin Polak |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[8855] | 29 | /** |
---|
[10961] | 30 | @file LaserMunition.cc |
---|
[8855] | 31 | @brief Implementation of the LaserMunition class. |
---|
| 32 | */ |
---|
| 33 | |
---|
[2920] | 34 | #include "LaserMunition.h" |
---|
[2049] | 35 | #include "core/CoreIncludes.h" |
---|
[10961] | 36 | #include "core/XMLPort.h" |
---|
[2049] | 37 | |
---|
| 38 | namespace orxonox |
---|
| 39 | { |
---|
[9667] | 40 | RegisterClass(LaserMunition); |
---|
[2662] | 41 | |
---|
[9667] | 42 | LaserMunition::LaserMunition(Context* context) : ReplenishingMunition(context) |
---|
[2049] | 43 | { |
---|
[2920] | 44 | RegisterObject(LaserMunition); |
---|
[2662] | 45 | |
---|
[2918] | 46 | this->maxMunitionPerMagazine_ = 20; |
---|
[10961] | 47 | this->maxMagazines_ = 10; |
---|
| 48 | this->unassignedMagazines_ = 10; |
---|
[2049] | 49 | |
---|
[10961] | 50 | this->deployment_ = MunitionDeployment::Separate; |
---|
[2049] | 51 | |
---|
[2918] | 52 | this->bAllowMunitionRefilling_ = true; |
---|
| 53 | this->bAllowMultiMunitionRemovementUnderflow_ = true; |
---|
[2096] | 54 | |
---|
[10961] | 55 | this->replenishInterval_ = 7.0f; |
---|
| 56 | this->replenishAmount_ = 1; |
---|
| 57 | |
---|
| 58 | this->reloadTime_ = 0.5f; |
---|
[2096] | 59 | } |
---|
[10961] | 60 | |
---|
| 61 | void LaserMunition::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 62 | { |
---|
| 63 | SUPER(LaserMunition, XMLPort, xmlelement, mode); |
---|
| 64 | } |
---|
[2096] | 65 | } |
---|