[10836] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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[10944] | 24 | * Jannis Holzer |
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[10836] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file MineGun.h |
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[10944] | 32 | @brief |
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| 33 | |
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| 34 | Mine is a weapon that explodes if a spaceship goes bellow the mines trigger radius. The mine deals damage too all |
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| 35 | spaceships within the damageradius. |
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| 36 | |
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| 37 | The activation time regulates when the mine is live and ready to explode. |
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| 38 | The mine destroys itself after it exceeds a certain life time. |
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[10836] | 39 | */ |
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| 40 | |
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| 41 | #ifndef _MineGun_H__ |
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| 42 | #define _MineGun_H__ |
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| 43 | |
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| 44 | #include "weapons/WeaponsPrereqs.h" |
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| 45 | #include "weaponsystem/WeaponMode.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | |
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| 50 | /** |
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| 51 | @brief |
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[10908] | 52 | A Weapon that drops mines to space. |
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[10836] | 53 | @ingroup WeaponsWeaponModes |
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| 54 | */ |
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| 55 | class _WeaponsExport MineGun : public WeaponMode |
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| 56 | { |
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| 57 | public: |
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| 58 | MineGun(Context* context); |
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| 59 | virtual ~MineGun(); |
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| 60 | |
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| 61 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 62 | virtual void fire(); |
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| 63 | |
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[10889] | 64 | inline float getMaxTimeUntilExplosion() const |
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| 65 | { return this->maxTimeUntilExplosion_; } |
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| 66 | inline float getTimeUntilActivation() const |
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| 67 | { return this->timeUntilActivation_; } |
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| 68 | protected: |
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| 69 | inline void setMaxTimeUntilExplosion(float maxTimeUntilExplosion) |
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| 70 | { this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; } |
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| 71 | inline void setTimeUntilActivation(float timeUntilActivation) |
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| 72 | { this->timeUntilActivation_ = timeUntilActivation; } |
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| 73 | private: |
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[10836] | 74 | float speed_; //The speed of the fired projectile. |
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[10889] | 75 | float maxTimeUntilExplosion_; |
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| 76 | float timeUntilActivation_; |
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[10836] | 77 | }; |
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| 78 | } |
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| 79 | |
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| 80 | #endif /* _MineGun_H__ */ |
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