1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Jannis Holzer |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file MineGun.h |
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32 | @brief |
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33 | |
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34 | Mine is a weapon that explodes if a spaceship goes bellow the mines trigger radius. The mine deals damage too all |
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35 | spaceships within the damageradius. |
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36 | |
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37 | The activation time regulates when the mine is live and ready to explode. |
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38 | The mine destroys itself after it exceeds a certain life time. |
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39 | */ |
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40 | |
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41 | #ifndef _MineGun_H__ |
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42 | #define _MineGun_H__ |
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43 | |
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44 | #include "weapons/WeaponsPrereqs.h" |
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45 | #include "weaponsystem/WeaponMode.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | |
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50 | /** |
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51 | @brief |
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52 | A Weapon that drops mines to space. |
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53 | @ingroup WeaponsWeaponModes |
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54 | */ |
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55 | class _WeaponsExport MineGun : public WeaponMode |
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56 | { |
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57 | public: |
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58 | MineGun(Context* context); |
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59 | virtual ~MineGun(); |
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60 | |
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61 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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62 | virtual void fire(); |
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63 | |
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64 | inline float getMaxTimeUntilExplosion() const |
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65 | { return this->maxTimeUntilExplosion_; } |
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66 | inline float getTimeUntilActivation() const |
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67 | { return this->timeUntilActivation_; } |
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68 | protected: |
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69 | inline void setMaxTimeUntilExplosion(float maxTimeUntilExplosion) |
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70 | { this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; } |
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71 | inline void setTimeUntilActivation(float timeUntilActivation) |
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72 | { this->timeUntilActivation_ = timeUntilActivation; } |
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73 | private: |
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74 | float speed_; //The speed of the fired projectile. |
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75 | float maxTimeUntilExplosion_; |
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76 | float timeUntilActivation_; |
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77 | }; |
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78 | } |
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79 | |
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80 | #endif /* _MineGun_H__ */ |
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