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source: code/branches/presentationHS15/src/modules/weapons/weaponmodes/RocketFire.cc @ 11093

Last change on this file since 11093 was 10961, checked in by maxima, 10 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

  • Property svn:eol-style set to native
File size: 3.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file RocketFire.h
31    @brief Implementation of the RocketFire class.
32*/
33
34#include "RocketFire.h"
35
36#include "core/CoreIncludes.h"
37#include "util/Math.h"
38
39#include "weaponsystem/Weapon.h"
40#include "weaponsystem/WeaponPack.h"
41#include "weaponsystem/WeaponSystem.h"
42#include "worldentities/pawns/Pawn.h"
43#include "core/XMLPort.h"
44#include "weapons/projectiles/Rocket.h"
45
46namespace orxonox
47{
48    RegisterClass(RocketFire);
49
50    RocketFire::RocketFire(Context* context) : WeaponMode(context)
51    {
52        RegisterObject(RocketFire);
53
54        this->reloadTime_ = 0.20f;
55        this->bParallelReload_ = false;
56        this->damage_ = 0.0f;
57        this->speed_ = 500.0f;
58        this->fuel_ = 10.0f;
59
60        this->setMunitionName("RocketMunition");
61        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
62
63        hudImageString_ = "Orxonox/WSHUD_WM_RocketFire";
64    }
65
66    RocketFire::~RocketFire()
67    {
68    }
69
70    /**
71    @brief
72        XMLPort for the RocketFire. You can define the maximum lifetime of the rockets
73    */
74    void RocketFire::XMLPort(Element& xmlelement, XMLPort::Mode mode)
75    {
76        SUPER(RocketFire, XMLPort, xmlelement, mode);
77
78        XMLPortParam(RocketFire, "fuel", setFuel, getFuel, xmlelement, mode);
79    }
80
81    /**
82    @brief
83        Fires the weapon. Creates the Rocket and fires it.
84    */
85    void RocketFire::fire()
86    {
87        Rocket* rocket = new Rocket(this->getContext());
88
89        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
90        rocket->setOrientation(this->getMuzzleOrientation());
91        rocket->setPosition(this->getMuzzlePosition());
92        rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
93        rocket->scale(1.0f);
94
95        rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
96        rocket->setDamage(this->getDamage());
97        rocket->setShieldDamage(this->getShieldDamage());
98        rocket->setHealthDamage(this->getHealthDamage());
99        rocket->setMaxFuel(this->fuel_);
100    }
101}
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