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source: code/branches/presentationHS15/src/orxonox/OrxonoxPrereqs.h @ 11075

Last change on this file since 11075 was 10962, checked in by maxima, 9 years ago

Merged presentation and exlposionChunks branches. Works fine. Added explosion parts to hovership.

  • Property svn:eol-style set to native
File size: 5.3 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[5929]30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
[1024]33*/
[612]34
[673]35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
[612]37
[2710]38#include "OrxonoxConfig.h"
[5781]39#include "tools/ToolsPrereqs.h"
40
[1024]41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
[5929]44
[5693]45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
[1024]46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
[8351]55#  define _OrxonoxPrivate
56#elif defined (ORXONOX_GCC_VISIBILITY)
[1024]57#  define _OrxonoxExport  __attribute__ ((visibility("default")))
[8351]58#  define _OrxonoxPrivate __attribute__ ((visibility("hidden")))
[1024]59#else
60#  define _OrxonoxExport
[8351]61#  define _OrxonoxPrivate
[1024]62#endif
[729]63
64//-----------------------------------------------------------------------
[1024]65// Forward declarations
66//-----------------------------------------------------------------------
[729]67
[1563]68namespace orxonox
69{
[2087]70    class CameraManager;
[5929]71    class Level;
[7648]72    class LevelInfo;
73    class LevelInfoItem;
[2087]74    class LevelManager;
[2171]75    class PlayerManager;
[5929]76    class Radar;
[5738]77    class Scene;
[10281]78    class GSLevelMemento;
79    struct GSLevelMementoState;
[5738]80
[8858]81    // chat
82    class ChatHistory;
83    class ChatInputHandler;
84    class ChatListener;
85    class ChatManager;
86
[5929]87    // collisionshapes
88    class CollisionShape;
89    class CompoundCollisionShape;
90    class WorldEntityCollisionShape;
[5693]91
[5929]92    // controllers
93    class AIController;
94    class ArtificialController;
95    class Controller;
[7163]96    class DroneController;
[5929]97    class HumanController;
98    class ScriptController;
99    class WaypointController;
100    class WaypointPatrolController;
[2087]101
[5929]102    // gametypes
103    class Asteroids;
104    class Deathmatch;
[7163]105    class Dynamicmatch;
[5929]106    class Gametype;
[7655]107    class LastManStanding;
[8178]108    class LastTeamStanding;
[5929]109    class TeamBaseMatch;
110    class TeamDeathmatch;
111    class UnderAttack;
[9348]112    class TeamGametype;
[5929]113
[5693]114    // graphics
[5929]115    class Backlight;
[2087]116    class Billboard;
117    class BlinkingBillboard;
[5929]118    class Camera;
[2662]119    class FadingBillboard;
120    class GlobalShader;
[2087]121    class Light;
[5929]122    class Model;
[2087]123    class ParticleEmitter;
124    class ParticleSpawner;
125
[5929]126    // infos
127    class Bot;
128    class GametypeInfo;
129    class HumanPlayer;
130    class Info;
131    class PlayerInfo;
[5693]132
[5929]133    // interfaces
134    class GametypeMessageListener;
135    class NotificationListener;
[6524]136    class Pickupable;
137    class PickupCarrier;
[5929]138    class PlayerTrigger;
139    class RadarListener;
140    class RadarViewable;
141    class Rewardable;
142    class TeamColourable;
[5693]143
[5929]144    // items
[10216]145    class ShipPart;
146    class PartDestructionEvent;
[5929]147    class Engine;
148    class Item;
149    class MultiStateEngine;
[2087]150
[5929]151    // overlays
152    class InGameConsole;
153    class Map;
154    class OrxonoxOverlay;
155    class OverlayGroup;
[7163]156
[5929]157    //sound
158    class AmbientSound;
159    class BaseSound;
[6417]160    class SoundBuffer;
[5929]161    class SoundManager;
[6417]162    class SoundStreamer;
[5929]163    class WorldSound;
[7854]164    class WorldAmbientSound;
[2662]165
[5693]166    // weaponsystem
[5929]167    class DefaultWeaponmodeLink;
168    class Munition;
[10961]169    class ReplenishingMunition;
[5929]170    class Weapon;
171    class WeaponMode;
172    class WeaponPack;
[2096]173    class WeaponSet;
174    class WeaponSlot;
[5929]175    class WeaponSystem;
[2096]176
[5929]177    // worldentities
178    class CameraPosition;
179    class ControllableEntity;
[7163]180    class Drone;
[6417]181    class EffectContainer;
[5929]182    class ExplosionChunk;
183    class MobileEntity;
184    class MovableEntity;
185    class SpawnPoint;
186    class StaticEntity;
187    class TeamSpawnPoint;
188    class WorldEntity;
[6417]189    class Rocket;
[5929]190    // worldentities, pawns
191    class Destroyer;
192    class Pawn;
193    class SpaceShip;
[10216]194    class ModularSpaceShip;
[5929]195    class Spectator;
196    class TeamBaseMatchBase;
[1625]197}
[708]198
[2662]199// Bullet Physics Engine
200class btTransform;
201class btVector3;
202
203class btRigidBody;
204class btCollisionObject;
205class btGhostObject;
206class btManifoldPoint;
207
208class btCollisionShape;
209class btSphereShape;
210class btCompoundShape;
211class btStaticPlaneShape;
212
213class btDiscreteDynamicsWorld;
214class bt32BitAxisSweep3;
215class btDefaultCollisionConfiguration;
216class btCollisionDispatcher;
217class btSequentialImpulseConstraintSolver;
218
[3196]219// ALUT
220typedef struct ALCcontext_struct ALCcontext;
221typedef struct ALCdevice_struct ALCdevice;
222typedef unsigned int ALuint;
223typedef int ALint;
[6417]224typedef int ALenum;
[3196]225
[673]226#endif /* _OrxonoxPrereqs_H__ */
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