[10864] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10885] | 23 | * Gani Aliguzhinov |
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[10864] | 24 | * Co-authors: |
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[10885] | 25 | * ... |
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[10864] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ActionpointController.h" |
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| 30 | |
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| 31 | #include "core/XMLPort.h" |
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[10875] | 32 | #include <algorithm> |
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[10877] | 33 | #include "worldentities/Actionpoint.h" |
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[10864] | 34 | namespace orxonox |
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| 35 | { |
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| 36 | |
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| 37 | RegisterClass(ActionpointController); |
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| 38 | |
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[10871] | 39 | ActionpointController::ActionpointController(Context* context) : FightingController(context) |
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[10864] | 40 | { |
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[10923] | 41 | this->ticks_ = 0; |
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[10915] | 42 | this->bPatrolling_ = false; |
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[10877] | 43 | this->bInLoop_ = false; |
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[10864] | 44 | this->bLoop_ = false; |
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| 45 | this->bEndLoop_ = false; |
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[10888] | 46 | loopActionpoints_.clear(); |
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| 47 | parsedActionpoints_.clear(); |
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| 48 | actionpoints_.clear(); |
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[10864] | 49 | this->bTakenOver_ = false; |
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| 50 | this->action_ = Action::NONE; |
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| 51 | this->squaredaccuracy_ = 2500; |
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[10906] | 52 | this->bStartedDodging_ = false; |
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[10912] | 53 | this->bDefaultPatrol_ = true; |
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| 54 | this->bDefaultFightAll_ = true; |
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| 55 | this->stop_ = false; |
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[10864] | 56 | RegisterObject(ActionpointController); |
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| 57 | |
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| 58 | } |
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| 59 | void ActionpointController::XMLPort( Element& xmlelement, XMLPort::Mode mode ) |
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| 60 | { |
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| 61 | SUPER( ActionpointController, XMLPort, xmlelement, mode ); |
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[10912] | 62 | |
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[10864] | 63 | XMLPortObject(ActionpointController, WorldEntity, "actionpoints", addActionpoint, getActionpoint, xmlelement, mode); |
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[10912] | 64 | XMLPortParam(ActionpointController, "defaultFightAll", setDefaultFightAll, getDefaultFightAll, xmlelement, mode).defaultValues(true); |
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| 65 | XMLPortParam(ActionpointController, "defaultPatrol", setDefaultPatrol, getDefaultPatrol, xmlelement, mode).defaultValues(true); |
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[10864] | 66 | } |
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[10912] | 67 | |
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[10886] | 68 | ActionpointController::~ActionpointController() |
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| 69 | { |
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| 70 | loopActionpoints_.clear(); |
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| 71 | parsedActionpoints_.clear(); |
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| 72 | actionpoints_.clear(); |
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[10935] | 73 | |
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[10886] | 74 | } |
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| 75 | void ActionpointController::tick(float dt) |
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| 76 | { |
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[10935] | 77 | if (!this || !this->getControllableEntity() || !this->isActive() || this->stop_) |
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[10915] | 78 | return; |
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[10953] | 79 | |
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[10955] | 80 | //count ticks, ticks_ is unsigned, so overflow is not a problem |
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[10923] | 81 | ++this->ticks_; |
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[10953] | 82 | if (this->ticks_ == 1) |
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[10885] | 83 | { |
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[10955] | 84 | //those vectors are in reversed order after being set by XML. |
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[10923] | 85 | std::reverse(parsedActionpoints_.begin(), parsedActionpoints_.end()); |
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| 86 | std::reverse(actionpoints_.begin(), actionpoints_.end()); |
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[10906] | 87 | } |
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[10935] | 88 | |
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[10923] | 89 | if (!this || !this->getControllableEntity()) |
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| 90 | return; |
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[10955] | 91 | //fly |
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[10886] | 92 | if (this->bHasTargetPosition_) |
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[10864] | 93 | { |
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| 94 | this->moveToTargetPosition(dt); |
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[10955] | 95 | }//or just rotate |
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[10864] | 96 | else if (this->bLookAtTarget_) |
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| 97 | { |
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| 98 | this->lookAtTarget(dt); |
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| 99 | } |
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[10925] | 100 | |
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[10923] | 101 | |
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| 102 | if (!this || !this->getControllableEntity()) |
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| 103 | return; |
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[10955] | 104 | //don't fire rocket each tick |
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[10923] | 105 | if (timeout_ <= 0) |
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[10953] | 106 | { |
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[10923] | 107 | this->bFiredRocket_ = false; |
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[10953] | 108 | } |
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| 109 | else if (this->bFiredRocket_) |
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[10925] | 110 | { |
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[10934] | 111 | --this->timeout_; |
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[10925] | 112 | } |
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| 113 | |
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[10924] | 114 | if (!this || !this->getControllableEntity()) |
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| 115 | return; |
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[10955] | 116 | //sometimes dodge, sometimes attack |
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[10953] | 117 | if (this->ticks_ % 80 <= 10) |
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[10927] | 118 | { |
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| 119 | this->bDodge_ = false; |
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| 120 | } |
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| 121 | else |
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| 122 | { |
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| 123 | this->bDodge_ = true; |
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| 124 | } |
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[10925] | 125 | |
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[10924] | 126 | if (!this || !this->getControllableEntity()) |
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| 127 | return; |
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[10955] | 128 | //fire if you can |
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[10953] | 129 | if (this->bShooting_) |
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[10924] | 130 | { |
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[10953] | 131 | this->doFire(); |
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[10906] | 132 | } |
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[10886] | 133 | SUPER(ActionpointController, tick, dt); |
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| 134 | } |
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[10912] | 135 | |
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[10955] | 136 | /** |
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| 137 | @brief |
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| 138 | action() manages the state machine. |
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| 139 | */ |
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[10910] | 140 | |
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[10886] | 141 | void ActionpointController::action() |
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| 142 | { |
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[10953] | 143 | if (!this || !this->getControllableEntity() || !this->isActive()) |
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[10886] | 144 | return; |
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[10935] | 145 | |
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[10955] | 146 | //deltaHp is used to know if this got attacked |
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[10953] | 147 | this->deltaHp = orxonox_cast<Pawn*> (this->getControllableEntity())->getHealth() - this->previousHp; |
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| 148 | this->previousHp = orxonox_cast<Pawn*> (this->getControllableEntity())->getHealth(); |
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[10955] | 149 | |
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| 150 | //look out for enemies |
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[10912] | 151 | if (this->bDefaultPatrol_ || (this->action_ != Action::FLY && this->action_ != Action::NONE)) |
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| 152 | { |
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| 153 | this->startAttackingEnemiesThatAreClose(); |
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| 154 | } |
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[10923] | 155 | if (!this || !this->getControllableEntity()) |
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| 156 | return; |
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| 157 | |
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[10886] | 158 | //No action -> pop one from stack |
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| 159 | if (this->action_ == Action::NONE || this->bTakenOver_) |
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| 160 | { |
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[10955] | 161 | //if default behaviour is fighting all, push it onto the stack |
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[10912] | 162 | if (this->parsedActionpoints_.empty() && this->loopActionpoints_.empty() && this->bDefaultFightAll_) |
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[10886] | 163 | { |
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[10946] | 164 | if (!this || !this->getControllableEntity()) |
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| 165 | return; |
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[10886] | 166 | Point p = { Action::FIGHTALL, "", Vector3::ZERO, false }; |
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| 167 | this->parsedActionpoints_.push_back (p); |
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| 168 | } |
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[10946] | 169 | if (!this || !this->getControllableEntity()) |
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| 170 | return; |
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[10886] | 171 | this->executeActionpoint(); |
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[10946] | 172 | if (!this || !this->getControllableEntity()) |
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| 173 | return; |
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[10886] | 174 | this->bTakenOver_ = false; |
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[10879] | 175 | } |
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[10923] | 176 | if (!this || !this->getControllableEntity()) |
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| 177 | return; |
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| 178 | |
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[10886] | 179 | //Action fightall -> fight till nobody alive |
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| 180 | if (this->action_ == Action::FIGHTALL) |
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| 181 | { |
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[10903] | 182 | |
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[10886] | 183 | if (!this->hasTarget()) |
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| 184 | { |
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| 185 | ControllableEntity* newTarget = this->closestTarget(); |
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| 186 | if (newTarget) |
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| 187 | { |
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[10946] | 188 | if (!this || !this->getControllableEntity()) |
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| 189 | return; |
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[10886] | 190 | this->setAction (Action::FIGHTALL, newTarget); |
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| 191 | } |
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| 192 | else |
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| 193 | { |
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[10946] | 194 | if (!this || !this->getControllableEntity()) |
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| 195 | return; |
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[10886] | 196 | this->nextActionpoint(); |
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[10946] | 197 | if (!this || !this->getControllableEntity()) |
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| 198 | return; |
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[10915] | 199 | this->executeActionpoint(); |
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| 200 | |
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[10886] | 201 | } |
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| 202 | } |
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| 203 | } |
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| 204 | //Action fight -> fight as long as enemies in range |
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| 205 | else if (this->action_ == Action::FIGHT) |
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| 206 | { |
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[10903] | 207 | if (!this->hasTarget() ) |
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[10886] | 208 | { |
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| 209 | //----find a target---- |
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[10946] | 210 | ControllableEntity* newTarget = this->closestTarget(); |
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| 211 | if (!this || !this->getControllableEntity()) |
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| 212 | return; |
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[10886] | 213 | if (newTarget && |
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| 214 | CommonController::distance (this->getControllableEntity(), newTarget) < this->attackRange_) |
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| 215 | { |
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[10946] | 216 | if (!this || !this->getControllableEntity()) |
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| 217 | return; |
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[10886] | 218 | this->setAction (Action::FIGHT, newTarget); |
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| 219 | } |
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| 220 | else |
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| 221 | { |
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[10946] | 222 | if (!this || !this->getControllableEntity()) |
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| 223 | return; |
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[10886] | 224 | this->nextActionpoint(); |
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[10946] | 225 | if (!this || !this->getControllableEntity()) |
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| 226 | return; |
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[10915] | 227 | this->executeActionpoint(); |
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[10886] | 228 | } |
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| 229 | } |
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| 230 | else if (this->hasTarget()) |
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| 231 | { |
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| 232 | //----fly in formation if far enough---- |
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| 233 | Vector3 diffVector = this->positionOfTarget_ - this->getControllableEntity()->getWorldPosition(); |
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| 234 | |
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| 235 | if (diffVector.length() > this->attackRange_) |
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| 236 | { |
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| 237 | ControllableEntity* newTarget = this->closestTarget(); |
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[10946] | 238 | if (!this || !this->getControllableEntity()) |
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| 239 | return; |
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[10886] | 240 | if (newTarget && |
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| 241 | CommonController::distance (this->getControllableEntity(), newTarget) < this->attackRange_) |
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| 242 | { |
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[10946] | 243 | if (!this || !this->getControllableEntity()) |
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| 244 | return; |
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[10886] | 245 | this->setAction (Action::FIGHT, newTarget); |
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| 246 | } |
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| 247 | else |
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| 248 | { |
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[10946] | 249 | if (!this || !this->getControllableEntity()) |
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| 250 | return; |
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[10886] | 251 | this->nextActionpoint(); |
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[10946] | 252 | if (!this || !this->getControllableEntity()) |
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| 253 | return; |
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[10915] | 254 | this->executeActionpoint(); |
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[10886] | 255 | } |
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| 256 | } |
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| 257 | } |
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| 258 | } |
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| 259 | else if (this->action_ == Action::FLY) |
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| 260 | { |
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| 261 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
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| 262 | { |
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[10946] | 263 | if (!this || !this->getControllableEntity()) |
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| 264 | return; |
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[10886] | 265 | this->nextActionpoint(); |
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[10946] | 266 | if (!this || !this->getControllableEntity()) |
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| 267 | return; |
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[10915] | 268 | this->executeActionpoint(); |
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[10886] | 269 | } |
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| 270 | } |
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| 271 | else if (this->action_ == Action::PROTECT) |
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| 272 | { |
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| 273 | if (!this->getProtect()) |
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| 274 | { |
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[10946] | 275 | if (!this || !this->getControllableEntity()) |
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| 276 | return; |
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[10886] | 277 | this->nextActionpoint(); |
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[10946] | 278 | if (!this || !this->getControllableEntity()) |
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| 279 | return; |
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[10915] | 280 | this->executeActionpoint(); |
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[10886] | 281 | } |
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[10946] | 282 | if (!this || !this->getControllableEntity()) |
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| 283 | return; |
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[10886] | 284 | this->stayNearProtect(); |
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| 285 | } |
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| 286 | else if (this->action_ == Action::ATTACK) |
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| 287 | { |
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[10946] | 288 | if (!this || !this->getControllableEntity()) |
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| 289 | return; |
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[10886] | 290 | if (!this->hasTarget()) |
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| 291 | { |
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[10946] | 292 | if (!this || !this->getControllableEntity()) |
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| 293 | return; |
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[10886] | 294 | this->nextActionpoint(); |
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[10946] | 295 | if (!this || !this->getControllableEntity()) |
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| 296 | return; |
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[10915] | 297 | this->executeActionpoint(); |
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[10886] | 298 | } |
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| 299 | } |
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[10864] | 300 | } |
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[10955] | 301 | /** |
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| 302 | @brief |
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| 303 | if action is protect, this follows protect_ and fights enemies that are close |
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| 304 | */ |
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[10864] | 305 | void ActionpointController::setProtect (ControllableEntity* protect) |
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| 306 | { |
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| 307 | this->protect_ = protect; |
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| 308 | } |
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| 309 | ControllableEntity* ActionpointController::getProtect () |
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| 310 | { |
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| 311 | return this->protect_; |
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| 312 | } |
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[10955] | 313 | //XML method |
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[10864] | 314 | void ActionpointController::addActionpoint(WorldEntity* actionpoint) |
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| 315 | { |
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| 316 | std::string actionName; |
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| 317 | Vector3 position; |
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| 318 | std::string targetName; |
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| 319 | bool inLoop = false; |
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| 320 | Point p; |
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[10888] | 321 | if (actionpoint->getIdentifier()->getName() == "Actionpoint") |
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[10864] | 322 | { |
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[10888] | 323 | Actionpoint* ap = orxonox_cast<Actionpoint*> (actionpoint); |
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[10864] | 324 | actionName = ap->getActionXML(); |
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| 325 | targetName = ap->getName(); |
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| 326 | position = ap->getWorldPosition(); |
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| 327 | |
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| 328 | if (this->bEndLoop_) |
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| 329 | { |
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| 330 | this->bInLoop_ = false; |
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| 331 | } |
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| 332 | if (!this->bInLoop_ && ap->getLoopStart()) |
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| 333 | { |
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| 334 | this->bInLoop_ = true; |
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| 335 | } |
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| 336 | if (this->bInLoop_ && ap->getLoopEnd()) |
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| 337 | { |
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| 338 | this->bEndLoop_ = true; |
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| 339 | } |
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| 340 | inLoop = this->bInLoop_; |
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| 341 | |
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| 342 | Action::Value value; |
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| 343 | |
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| 344 | if ( actionName == "FIGHT" ) |
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| 345 | { value = Action::FIGHT; } |
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| 346 | else if ( actionName == "FLY" ) |
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| 347 | { value = Action::FLY; } |
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| 348 | else if ( actionName == "PROTECT" ) |
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| 349 | { value = Action::PROTECT; } |
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| 350 | else if ( actionName == "NONE" ) |
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| 351 | { value = Action::NONE; } |
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| 352 | else if ( actionName == "FIGHTALL" ) |
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| 353 | { value = Action::FIGHTALL; } |
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| 354 | else if ( actionName == "ATTACK" ) |
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| 355 | { value = Action::ATTACK; } |
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| 356 | else |
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| 357 | ThrowException( ParseError, std::string( "Attempting to set an unknown Action: '" )+ actionName + "'." ); |
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| 358 | p.action = value; p.name = targetName; p.position = position; p.inLoop = inLoop; |
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| 359 | } |
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| 360 | else |
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| 361 | { |
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[10888] | 362 | inLoop = true; |
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[10864] | 363 | p.action = Action::FLY; p.name = ""; p.position = actionpoint->getWorldPosition(); p.inLoop = inLoop; |
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| 364 | } |
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| 365 | parsedActionpoints_.push_back(p); |
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| 366 | this->actionpoints_.push_back(actionpoint); |
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| 367 | } |
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[10955] | 368 | //XML method |
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[10864] | 369 | WorldEntity* ActionpointController::getActionpoint(unsigned int index) const |
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| 370 | { |
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| 371 | if (index < this->actionpoints_.size()) |
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| 372 | return this->actionpoints_[index]; |
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| 373 | else |
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| 374 | return 0; |
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| 375 | } |
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[10955] | 376 | //XML method |
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[10888] | 377 | Action::Value ActionpointController::getAction () |
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[10864] | 378 | { |
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| 379 | return this->action_; |
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| 380 | } |
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[10955] | 381 | //XML method |
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[10864] | 382 | std::string ActionpointController::getActionName() |
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| 383 | { |
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| 384 | switch ( this->action_ ) |
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| 385 | { |
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| 386 | case Action::FIGHT: |
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[10923] | 387 | { return "FIGHT"; } |
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[10864] | 388 | case Action::FLY: |
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[10923] | 389 | { return "FLY"; } |
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[10864] | 390 | case Action::PROTECT: |
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[10923] | 391 | { return "PROTECT"; } |
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[10864] | 392 | case Action::NONE: |
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[10923] | 393 | { return "NONE"; } |
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[10864] | 394 | case Action::FIGHTALL: |
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[10923] | 395 | { return "FIGHTALL"; } |
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[10864] | 396 | case Action::ATTACK: |
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[10923] | 397 | { return "ATTACK"; } |
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[10864] | 398 | default: |
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| 399 | return "NONE"; |
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| 400 | break; |
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| 401 | } |
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| 402 | } |
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[10955] | 403 | //XML method |
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[10864] | 404 | void ActionpointController::setAction (Action::Value action) |
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| 405 | { |
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| 406 | this->action_ = action; |
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| 407 | } |
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[10955] | 408 | //set action and target/protect |
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[10864] | 409 | void ActionpointController::setAction (Action::Value action, ControllableEntity* target) |
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| 410 | { |
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[10946] | 411 | if (!this || !this->getControllableEntity()) |
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| 412 | return; |
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[10864] | 413 | this->action_ = action; |
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| 414 | if (action == Action::FIGHT || action == Action::FIGHTALL || action == Action::ATTACK) |
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| 415 | { |
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| 416 | if (target) |
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| 417 | this->setTarget (target); |
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| 418 | } |
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| 419 | else if (action == Action::PROTECT) |
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| 420 | { |
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| 421 | if (target) |
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| 422 | this->setProtect (target); |
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| 423 | } |
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| 424 | } |
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[10955] | 425 | //set action and target position |
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[10864] | 426 | void ActionpointController::setAction (Action::Value action, const Vector3& target) |
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| 427 | { |
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[10946] | 428 | if (!this || !this->getControllableEntity()) |
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| 429 | return; |
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[10864] | 430 | this->action_ = action; |
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| 431 | if (action == Action::FLY) |
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| 432 | { |
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| 433 | this->setTargetPosition (target); |
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| 434 | } |
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| 435 | } |
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[10955] | 436 | //set action and target position and orientation |
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[10864] | 437 | void ActionpointController::setAction (Action::Value action, const Vector3& target, const Quaternion& orient ) |
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| 438 | { |
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[10946] | 439 | if (!this || !this->getControllableEntity()) |
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| 440 | return; |
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[10864] | 441 | this->action_ = action; |
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| 442 | if (action == Action::FLY) |
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| 443 | { |
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| 444 | this->setTargetPosition (target); |
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| 445 | this->setTargetOrientation (orient); |
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| 446 | } |
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| 447 | } |
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| 448 | |
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| 449 | //------------------------------------------------------------------------------ |
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| 450 | //------------------------------Actionpoint methods----------------------------- |
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| 451 | //------------------------------------------------------------------------------ |
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| 452 | |
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| 453 | //POST: this starts doing what was asked by the last element of parsedActionpoints_, |
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| 454 | //if last element was failed to be parsed, next element will be executed. |
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| 455 | void ActionpointController::executeActionpoint() |
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| 456 | { |
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[10923] | 457 | if (!this || !this->getControllableEntity()) |
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| 458 | return; |
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| 459 | |
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[10872] | 460 | Point p; |
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| 461 | if (this->bLoop_ && !loopActionpoints_.empty()) |
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[10864] | 462 | { |
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[10872] | 463 | p = loopActionpoints_.back(); |
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| 464 | } |
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| 465 | else if (this->bLoop_) |
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| 466 | { |
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| 467 | this->bLoop_ = false; |
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| 468 | return; |
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| 469 | } |
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| 470 | else if (!this->bLoop_ && !parsedActionpoints_.empty()) |
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| 471 | { |
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| 472 | p = parsedActionpoints_.back(); |
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| 473 | } |
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| 474 | else |
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| 475 | { |
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[10923] | 476 | if (!this || !this->getControllableEntity()) |
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| 477 | return; |
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| 478 | |
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[10872] | 479 | this->setTarget(0); |
---|
| 480 | this->setTargetPosition(this->getControllableEntity()->getWorldPosition()); |
---|
| 481 | this->action_ = Action::NONE; |
---|
| 482 | return; |
---|
| 483 | } |
---|
[10946] | 484 | if (!this || !this->getControllableEntity()) |
---|
| 485 | return; |
---|
[10872] | 486 | if (!this->bLoop_ && this->parsedActionpoints_.back().inLoop) |
---|
| 487 | { |
---|
| 488 | //MOVES all points that are in loop to a loop vector |
---|
| 489 | this->fillLoop(); |
---|
[10946] | 490 | if (!this || !this->getControllableEntity()) |
---|
| 491 | return; |
---|
[10872] | 492 | this->bLoop_ = true; |
---|
| 493 | executeActionpoint(); |
---|
| 494 | return; |
---|
| 495 | } |
---|
[10946] | 496 | if (!this || !this->getControllableEntity()) |
---|
| 497 | return; |
---|
[10886] | 498 | this->setAction (p.action); |
---|
[10925] | 499 | if (!this || !this->getControllableEntity()) |
---|
| 500 | return; |
---|
| 501 | |
---|
[10886] | 502 | switch (this->action_) |
---|
[10872] | 503 | { |
---|
| 504 | case Action::FIGHT: |
---|
[10864] | 505 | { |
---|
[10872] | 506 | std::string targetName = p.name; |
---|
| 507 | if (targetName == "") |
---|
| 508 | break; |
---|
| 509 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
| 510 | { |
---|
[10946] | 511 | if (!this || !this->getControllableEntity()) |
---|
| 512 | return; |
---|
[10872] | 513 | if (CommonController::getName(*itP) == targetName) |
---|
[10864] | 514 | { |
---|
[10872] | 515 | this->setTarget (static_cast<ControllableEntity*>(*itP)); |
---|
[10864] | 516 | } |
---|
[10886] | 517 | } |
---|
[10872] | 518 | break; |
---|
| 519 | } |
---|
| 520 | case Action::FLY: |
---|
| 521 | { |
---|
| 522 | this->setTargetPosition( p.position ); |
---|
[10946] | 523 | if (!this || !this->getControllableEntity()) |
---|
| 524 | return; |
---|
[10872] | 525 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
---|
| 526 | { |
---|
[10946] | 527 | if (!this || !this->getControllableEntity()) |
---|
| 528 | return; |
---|
[10872] | 529 | this->nextActionpoint(); |
---|
[10946] | 530 | if (!this || !this->getControllableEntity()) |
---|
| 531 | return; |
---|
[10872] | 532 | this->executeActionpoint(); |
---|
| 533 | } |
---|
| 534 | break; |
---|
| 535 | } |
---|
| 536 | case Action::PROTECT: |
---|
| 537 | { |
---|
[10923] | 538 | if (!this || !this->getControllableEntity()) |
---|
| 539 | return; |
---|
| 540 | |
---|
[10872] | 541 | std::string protectName = p.name; |
---|
| 542 | if (protectName == "reservedKeyword:human") |
---|
| 543 | { |
---|
| 544 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
[10864] | 545 | { |
---|
[10875] | 546 | if (orxonox_cast<ControllableEntity*>(*itP) && ((*itP)->getController()) && ((*itP)->getController()->getIdentifier()->getName() == "NewHumanController")) |
---|
[10864] | 547 | { |
---|
[10872] | 548 | this->setProtect (static_cast<ControllableEntity*>(*itP)); |
---|
[10864] | 549 | } |
---|
| 550 | } |
---|
[10872] | 551 | } |
---|
| 552 | else |
---|
| 553 | { |
---|
| 554 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
[10864] | 555 | { |
---|
[10872] | 556 | if (CommonController::getName(*itP) == protectName) |
---|
[10864] | 557 | { |
---|
[10872] | 558 | this->setProtect (static_cast<ControllableEntity*>(*itP)); |
---|
[10864] | 559 | } |
---|
[10872] | 560 | } |
---|
[10864] | 561 | } |
---|
[10872] | 562 | if (!this->getProtect()) |
---|
| 563 | { |
---|
| 564 | this->nextActionpoint(); |
---|
| 565 | this->executeActionpoint(); |
---|
| 566 | } |
---|
| 567 | break; |
---|
[10864] | 568 | } |
---|
[10872] | 569 | case Action::NONE: |
---|
[10864] | 570 | { |
---|
[10872] | 571 | break; |
---|
[10864] | 572 | } |
---|
[10872] | 573 | case Action::FIGHTALL: |
---|
[10864] | 574 | { |
---|
[10872] | 575 | break; |
---|
| 576 | } |
---|
| 577 | case Action::ATTACK: |
---|
| 578 | { |
---|
| 579 | std::string targetName = p.name; |
---|
| 580 | |
---|
| 581 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
[10864] | 582 | { |
---|
[10872] | 583 | if (CommonController::getName(*itP) == targetName) |
---|
[10864] | 584 | { |
---|
[10946] | 585 | if (!this || !this->getControllableEntity()) |
---|
| 586 | return; |
---|
[10872] | 587 | this->setTarget (static_cast<ControllableEntity*>(*itP)); |
---|
[10864] | 588 | } |
---|
| 589 | } |
---|
[10872] | 590 | if (!this->hasTarget()) |
---|
| 591 | { |
---|
| 592 | this->nextActionpoint(); |
---|
[10946] | 593 | if (!this || !this->getControllableEntity()) |
---|
| 594 | return; |
---|
[10872] | 595 | this->executeActionpoint(); |
---|
| 596 | } |
---|
| 597 | break; |
---|
[10864] | 598 | } |
---|
[10872] | 599 | default: |
---|
| 600 | break; |
---|
[10886] | 601 | } |
---|
[10872] | 602 | } |
---|
[10864] | 603 | |
---|
[10955] | 604 | //calculate where in world coordinates this ship has to be, so that it keeps distance to protect_, and fly there |
---|
[10864] | 605 | void ActionpointController::stayNearProtect() |
---|
| 606 | { |
---|
[10923] | 607 | if (!this || !this->getControllableEntity()) |
---|
| 608 | return; |
---|
| 609 | |
---|
[10886] | 610 | Vector3 targetRelativePosition(0, 300, 300); |
---|
| 611 | if (!this->getProtect()) |
---|
| 612 | { |
---|
| 613 | this->nextActionpoint(); |
---|
| 614 | return; |
---|
| 615 | } |
---|
[10864] | 616 | Vector3 targetAbsolutePosition = ((this->getProtect()->getWorldPosition()) + |
---|
[10880] | 617 | (this->getProtect()->getWorldOrientation()* (targetRelativePosition))); |
---|
[10864] | 618 | this->setTargetPosition(targetAbsolutePosition); |
---|
[10886] | 619 | if (!this->getProtect()) |
---|
| 620 | { |
---|
| 621 | this->nextActionpoint(); |
---|
| 622 | return; |
---|
| 623 | } |
---|
[10909] | 624 | this->setTargetOrientation(this->getProtect()->getWorldOrientation()); |
---|
[10864] | 625 | } |
---|
[10955] | 626 | //remove current point from the stack |
---|
[10864] | 627 | void ActionpointController::nextActionpoint() |
---|
| 628 | { |
---|
| 629 | if (!this || !this->getControllableEntity()) |
---|
| 630 | return; |
---|
| 631 | if (this->bLoop_) |
---|
| 632 | { |
---|
[10915] | 633 | if (this->bPatrolling_) |
---|
[10864] | 634 | { |
---|
[10915] | 635 | this->loopActionpoints_.pop_back(); |
---|
| 636 | this->bPatrolling_ = false; |
---|
| 637 | } |
---|
| 638 | else if (!this->loopActionpoints_.empty()) |
---|
| 639 | { |
---|
[10864] | 640 | this->moveBackToTop(); |
---|
| 641 | } |
---|
| 642 | } |
---|
| 643 | else |
---|
| 644 | { |
---|
| 645 | if (!this->parsedActionpoints_.empty()) |
---|
| 646 | { |
---|
| 647 | this->parsedActionpoints_.pop_back(); |
---|
| 648 | } |
---|
| 649 | } |
---|
| 650 | this->setAction(Action::NONE); |
---|
[10882] | 651 | this->bHasTargetPosition_ = false; |
---|
[10864] | 652 | } |
---|
[10955] | 653 | //if looping, instead of erasing point, move it to the top (back is what gets executed, so it's kinda reversed stack) |
---|
[10864] | 654 | void ActionpointController::moveBackToTop() |
---|
| 655 | { |
---|
[10925] | 656 | if (!this || !this->getControllableEntity()) |
---|
| 657 | return; |
---|
| 658 | |
---|
[10864] | 659 | Point temp = loopActionpoints_.back(); |
---|
| 660 | loopActionpoints_.pop_back(); |
---|
| 661 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 662 | loopActionpoints_.push_back(temp); |
---|
| 663 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 664 | } |
---|
[10955] | 665 | //POST: moves all consecutive points that are in loop to the loop stack |
---|
[10864] | 666 | void ActionpointController::fillLoop() |
---|
| 667 | { |
---|
| 668 | loopActionpoints_.clear(); |
---|
| 669 | fillLoopReversed(); |
---|
| 670 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 671 | } |
---|
| 672 | void ActionpointController::fillLoopReversed() |
---|
| 673 | { |
---|
| 674 | if (parsedActionpoints_.back().inLoop) |
---|
| 675 | { |
---|
| 676 | loopActionpoints_.push_back(parsedActionpoints_.back()); |
---|
| 677 | parsedActionpoints_.pop_back(); |
---|
| 678 | } |
---|
| 679 | if (parsedActionpoints_.back().inLoop) |
---|
| 680 | { |
---|
| 681 | fillLoopReversed(); |
---|
| 682 | } |
---|
| 683 | } |
---|
[10955] | 684 | //copy other ship's stacks so that if it dies, this can finish that ship's actions |
---|
[10885] | 685 | void ActionpointController::takeActionpoints (const std::vector<Point>& vector, const std::vector<Point>& loop, bool b) |
---|
[10864] | 686 | { |
---|
[10946] | 687 | if (!this || !this->getControllableEntity()) |
---|
| 688 | return; |
---|
| 689 | this->parsedActionpoints_ = vector; |
---|
| 690 | if (!this || !this->getControllableEntity()) |
---|
| 691 | return; |
---|
| 692 | this->loopActionpoints_ = loop; |
---|
| 693 | this->bLoop_ = b; |
---|
| 694 | this->bTakenOver_ = true; |
---|
[10864] | 695 | } |
---|
[10955] | 696 | //attack closest target |
---|
[10864] | 697 | void ActionpointController::setClosestTarget() |
---|
| 698 | { |
---|
| 699 | this->setTarget (static_cast<ControllableEntity*>( closestTarget() ) ); |
---|
| 700 | } |
---|
[10955] | 701 | //find closest target |
---|
[10864] | 702 | Pawn* ActionpointController::closestTarget() |
---|
| 703 | { |
---|
[10923] | 704 | if (!this || !this->getControllableEntity()) |
---|
[10864] | 705 | return 0; |
---|
| 706 | |
---|
| 707 | Pawn* closestTarget = 0; |
---|
| 708 | float minDistance = std::numeric_limits<float>::infinity(); |
---|
| 709 | Gametype* gt = this->getGametype(); |
---|
| 710 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
| 711 | { |
---|
[10946] | 712 | if (!this || !this->getControllableEntity()) |
---|
| 713 | return 0; |
---|
[10864] | 714 | if ( CommonController::sameTeam (this->getControllableEntity(), static_cast<ControllableEntity*>(*itP), gt) ) |
---|
| 715 | continue; |
---|
| 716 | |
---|
| 717 | float distance = CommonController::distance (*itP, this->getControllableEntity()); |
---|
| 718 | if (distance < minDistance) |
---|
| 719 | { |
---|
| 720 | closestTarget = *itP; |
---|
| 721 | minDistance = distance; |
---|
| 722 | } |
---|
| 723 | } |
---|
| 724 | if (closestTarget) |
---|
| 725 | { |
---|
| 726 | return closestTarget; |
---|
| 727 | } |
---|
| 728 | return 0; |
---|
| 729 | } |
---|
[10955] | 730 | //push action FIGHT to the stack and set target to the closest enemy |
---|
[10864] | 731 | void ActionpointController::startAttackingEnemiesThatAreClose() |
---|
| 732 | { |
---|
[10923] | 733 | if (!this || !this->getControllableEntity()) |
---|
| 734 | return; |
---|
| 735 | |
---|
[10903] | 736 | //if (this->action_ != Action::FIGHT && this->action_ != Action::FIGHTALL) |
---|
[10864] | 737 | { |
---|
[10880] | 738 | if (!this->target_ || (this->target_ && CommonController::distance (this->getControllableEntity(), this->target_) > this->attackRange_)) |
---|
[10864] | 739 | { |
---|
[10946] | 740 | if (!this || !this->getControllableEntity()) |
---|
| 741 | return; |
---|
[10864] | 742 | Pawn* newTarget = this->closestTarget(); |
---|
| 743 | if ( newTarget && |
---|
[10877] | 744 | CommonController::distance (this->getControllableEntity(), static_cast<ControllableEntity*>(newTarget)) |
---|
[10864] | 745 | <= this->attackRange_ ) |
---|
| 746 | { |
---|
[10923] | 747 | if (!this || !this->getControllableEntity()) |
---|
| 748 | return; |
---|
[10915] | 749 | this->setTarget(newTarget); |
---|
| 750 | if (this->bLoop_ && !this->bPatrolling_) |
---|
[10888] | 751 | { |
---|
[10915] | 752 | Point p = { Action::FIGHT, "", Vector3::ZERO, true }; |
---|
[10888] | 753 | this->loopActionpoints_.push_back(p); |
---|
| 754 | } |
---|
[10915] | 755 | else if (!this->bPatrolling_) |
---|
[10888] | 756 | { |
---|
[10903] | 757 | //orxout (internal_error) << "found new target " << CommonController::getName(newTarget) <<endl; |
---|
[10915] | 758 | Point p = { Action::FIGHT, "", Vector3::ZERO, false }; |
---|
[10888] | 759 | this->parsedActionpoints_.push_back(p); |
---|
| 760 | } |
---|
[10915] | 761 | this->bPatrolling_ = true; |
---|
[10864] | 762 | this->executeActionpoint(); |
---|
| 763 | } |
---|
| 764 | } |
---|
| 765 | } |
---|
| 766 | } |
---|
[10923] | 767 | } |
---|