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source: code/branches/presentationHS15/src/orxonox/weaponsystem/Weapon.h @ 11056

Last change on this file since 11056 was 10961, checked in by maxima, 10 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

  • Property svn:eol-style set to native
File size: 3.2 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
[2918]24 *      Fabian 'x3n' Landau
[2049]25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _Weapon_H__
31#define _Weapon_H__
32
33#include "OrxonoxPrereqs.h"
34
[3196]35#include <map>
[2662]36#include "tools/Timer.h"
[5735]37#include "worldentities/StaticEntity.h"
[2049]38
39namespace orxonox
40{
[10650]41    /**
42    @brief
43        A Weapon is a StaticEntity that can be attached to a WeaponSlot. A Weapon can shoot with different @ref orxonox::WeaponMode modes.
44        Imagine for example that a machine gun can shoot normal bullets, tracer bullets or even grenades.
45    */   
[2662]46    class _OrxonoxExport Weapon : public StaticEntity
[2049]47    {
48        public:
[9667]49            Weapon(Context* context);
[2049]50            virtual ~Weapon();
51
[2096]52            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
53
[2918]54            void fire(unsigned int mode);
55            void reload();
[2049]56
[2918]57            void addWeaponmode(WeaponMode* weaponmode);
58            WeaponMode* getWeaponmode(unsigned int index) const;
[10961]59            inline std::multimap<unsigned int, WeaponMode*>* getAllWeaponmodes()
60                { return &weaponmodes_; }
61            inline int getNumWeaponModes() const
62                { return weaponmodes_.size(); }
[2662]63
[10650]64            /**
65            @brief
66                This function is called by a @ref orxonox::WeaponPack if this Weapon is added to the WeaponPack.
67            */
[2918]68            inline void setWeaponPack(WeaponPack * weaponPack)
69                { this->weaponPack_ = weaponPack; this->notifyWeaponModes(); }
[2914]70            inline WeaponPack * getWeaponPack() const
[2918]71                { return this->weaponPack_; }
[2662]72
[10650]73            /**
74            @brief
75                This function is called by a @ref orxonox::WeaponSlot if this Weapon gets attached to the WeaponSlot.
76            */
[2914]77            inline void setWeaponSlot(WeaponSlot * wSlot)
78                { this->weaponSlot_ = wSlot; }
79            inline WeaponSlot * getWeaponSlot() const
80                { return this->weaponSlot_; }
[10961]81            void updateMunition();
[2914]82
[2918]83        private:
84            void reloaded();
85            void notifyWeaponModes();
[2049]86
[2914]87            WeaponPack* weaponPack_;
[2918]88            WeaponSlot* weaponSlot_;
89            std::multimap<unsigned int, WeaponMode*> weaponmodes_;
[2096]90
[5929]91            Timer reloadTimer_;
[2918]92            bool bReloading_;
93            unsigned int reloadingWeaponmode_;
[2049]94    };
95}
96
[2106]97#endif /* _Weapon_H__ */
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