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source: code/branches/presentationHS15/src/orxonox/weaponsystem/WeaponPack.h @ 11053

Last change on this file since 11053 was 10961, checked in by maxima, 10 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[2710]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponPack_H__
31#define _WeaponPack_H__
32
33#include "OrxonoxPrereqs.h"
34
[2914]35#include <set>
[2710]36#include "core/BaseObject.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport WeaponPack : public BaseObject
41    {
42        public:
[9667]43            WeaponPack(Context* context);
[2710]44            virtual ~WeaponPack();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
[2914]48            void fire(unsigned int weaponmode);
[2918]49            void reload();
[2710]50
[2914]51            void addWeapon(Weapon * weapon);
[2915]52            void removeWeapon(Weapon * weapon);
[2914]53            Weapon * getWeapon(unsigned int index) const;
[10961]54            std::vector<Weapon*>* getAllWeapons();
[2710]55
[2914]56            inline size_t getNumWeapons() const
57                { return this->weapons_.size(); }
[2710]58
[2915]59            void addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link);
60            DefaultWeaponmodeLink* getDefaultWeaponmodeLink(unsigned int index) const;
[2710]61
[2915]62            unsigned int getDesiredWeaponmode(unsigned int firemode) const;
[2912]63
[2918]64            inline void setWeaponSystem(WeaponSystem * weaponSystem)
65                { this->weaponSystem_ = weaponSystem; this->notifyWeapons(); }
[2912]66            inline WeaponSystem * getWeaponSystem() const
67                { return this->weaponSystem_; }
[10961]68            void updateMunition();
[2710]69
[2912]70        private:
[2918]71            void notifyWeapons();
[2710]72
[6417]73            std::vector<Weapon *> weapons_;
[2915]74            std::set<DefaultWeaponmodeLink *> links_;
[2914]75            WeaponSystem * weaponSystem_;
[2710]76    };
77}
78
79#endif /* _WeaponPack_H__ */
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