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source: code/branches/questlog/src/libraries/core/DynLib.h @ 10087

Last change on this file since 10087 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29
30// 08/11/2009: Small adjustments for Orxonox by Fabian 'x3n' Landau
31
32/**
33    @file
34    @ingroup Management CoreGame
35    @brief Declaration of DynLib which represents a dynamically loaded module.
36*/
37
38#ifndef _Core_DynLib_H__
39#define _Core_DynLib_H__
40
41#include "CorePrereqs.h"
42
43#include <string>
44
45#if defined(ORXONOX_PLATFORM_WINDOWS)
46#    define DYNLIB_HANDLE hInstance
47#    define DYNLIB_LOAD( a ) LoadLibraryEx( a, NULL, LOAD_WITH_ALTERED_SEARCH_PATH )
48#    define DYNLIB_GETSYM( a, b ) GetProcAddress( a, b )
49#    define DYNLIB_UNLOAD( a ) !FreeLibrary( a )
50
51struct HINSTANCE__;
52typedef struct HINSTANCE__* hInstance;
53
54#elif defined(ORXONOX_PLATFORM_UNIX)
55#    define DYNLIB_HANDLE void*
56#    define DYNLIB_LOAD( a ) dlopen( a, RTLD_LAZY | RTLD_GLOBAL)
57#    define DYNLIB_GETSYM( a, b ) dlsym( a, b )
58#    define DYNLIB_UNLOAD( a ) dlclose( a )
59#endif
60
61namespace orxonox
62{
63    /** %Resource holding data about a dynamic library.
64        @remarks
65            This class holds the data required to get symbols from
66            libraries loaded at run-time (i.e. from DLL's for so's)
67        @author
68            Adrian Cearnãu (cearny@cearny.ro)
69        @since
70            27 January 2002
71    */
72    class _CoreExport DynLib
73    {
74    protected:
75        std::string mName;
76        /// Gets the last loading error
77        std::string dynlibError(void);
78    public:
79        /** Default constructor - used by DynLibManager.
80            @warning
81                Do not call directly
82        */
83        DynLib( const std::string& name );
84
85        /** Default destructor.
86        */
87        ~DynLib();
88
89        /** Load the library
90        */
91        void load();
92        /** Unload the library
93        */
94        void unload();
95        /// Get the name of the library
96        const std::string& getName(void) const { return mName; }
97
98        /**
99            Returns the address of the given symbol from the loaded library.
100            @param
101                strName The name of the symbol to search for
102            @returns
103                If the function succeeds, the returned value is a handle to
104                the symbol.
105            @par
106                If the function fails, the returned value is <b>NULL</b>.
107
108        */
109        void* getSymbol( const std::string& strName ) const throw();
110
111    protected:
112
113        /// Handle to the loaded library.
114        DYNLIB_HANDLE m_hInst;
115    };
116
117}
118
119#endif /* _Core_DynLib_H__ */
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