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source: code/branches/questlog/src/modules/objects/triggers/CheckPoint.cc @ 10169

Last change on this file since 10169 was 7601, checked in by dafrick, 14 years ago

Adding all classes in modules/objects to Objects module (in doxygen).
Created TriggerBase which is the base class of Trigger and MultiTrigger and now provides the shared functionality and data.
Updated some of the documentation in MultiTrigger and Script.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file CheckPoint.cc
31    @brief Implementation of the CheckPoint class.
32    @ingroup NormalTrigger
33*/
34
35#include "CheckPoint.h"
36
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39#include "gametypes/Asteroids.h"
40#include "worldentities/pawns/Pawn.h"
41
42namespace orxonox
43{
44    CreateFactory(CheckPoint);
45
46    CheckPoint::CheckPoint(BaseObject* creator)
47        : DistanceTrigger(creator)
48        , RadarViewable(creator, static_cast<WorldEntity*>(this))
49    {
50        RegisterObject(CheckPoint);
51
52        this->setStayActive(true);
53        this->setDistance(50);
54        this->bIsFirst_ = false;
55        this->bIsDestination_ = false;
56
57        this->setRadarObjectColour(ColourValue::Green);
58        this->setRadarObjectShape(RadarViewable::Dot);
59        this->setRadarVisibility(false);
60
61        this->notifyMaskUpdate();
62    }
63
64    CheckPoint::~CheckPoint()
65    {
66    }
67
68    void CheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(CheckPoint, XMLPort, xmlelement, mode);
71
72        XMLPortParam(CheckPoint, "isfirst", setFirst, getFirst, xmlelement, mode).defaultValues(false);
73        XMLPortParam(CheckPoint, "isdestination", setDestination, getDestination, xmlelement, mode).defaultValues(false);
74        XMLPortParam(CheckPoint, "addtime", setAddTime, getAddTime, xmlelement, mode).defaultValues(30);
75    }
76
77    void CheckPoint::changedActivity()
78    {
79        SUPER(CheckPoint, changedActivity);
80
81        if (this->BaseObject::isActive())
82        {
83            this->setRadarVisibility(true);
84        }
85        else
86        {
87            this->setRadarVisibility(false);
88        }
89    }
90
91    void CheckPoint::triggered(bool bIsTriggered)
92    {
93        DistanceTrigger::triggered(bIsTriggered);
94
95        Asteroids* gametype = orxonox_cast<Asteroids*>(this->getGametype().get());
96        if (gametype)
97        {
98            gametype->addTime(addTime_);
99            this->setRadarVisibility(false);
100
101            if (bIsTriggered)
102            {
103                if (bIsFirst_)
104                {
105                    gametype->setTimeLimit(addTime_);
106                    gametype->firstCheckpointReached(true);
107                }
108
109                if (bIsDestination_)
110                {
111                    const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Congratulations - you have won the match!");
112                    gametype->end();
113                }
114
115                if (!bIsFirst_ && !bIsDestination_)
116                {
117                    const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Checkpoint reached");
118                }
119            }
120        }
121    }
122
123    void CheckPoint::notifyMaskUpdate()
124    {
125        this->targetMask_.exclude(Class(BaseObject));
126        this->targetMask_.include(Class(Pawn));
127    }
128}
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