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source: code/branches/questsystem/src/audio/AudioBuffer.h @ 2258

Last change on this file since 2258 was 1784, checked in by rgrieder, 16 years ago
  • removed obsolete Convert.h includes (possibly from old XML loading)
  • replaced tabs in audio library, plus minor code cleanup because removing the tabs screwed layout
  • replaced all "#define name number" with "const Type name = number" if possible
  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AudioBuffer_H__
30#define _AudioBuffer_H__
31
32#include "AudioPrereqs.h"
33
34#include <string>
35#include <AL/al.h>
36
37namespace audio
38{
39    class _AudioExport AudioBuffer
40    {
41    public:
42        AudioBuffer(std::string fileName);
43        ~AudioBuffer();
44
45    private:
46        // Buffers hold sound data.
47        ALuint buffer;
48        // Identifier
49        std::string name;
50        // True if AL was able to load data
51        ALboolean loaded;
52
53        ALenum format;
54        ALsizei size;
55        ALvoid* data;
56        ALsizei freq;
57        ALboolean loop;
58    };
59}
60
61#endif /* _AudioBuffer_H__ */
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