Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/questsystem/src/core/ClassTreeMask.cc @ 2234

Last change on this file since 2234 was 1757, checked in by landauf, 16 years ago

added ClassTreeMaskObjectIterator
this iterator iterates through all objects of all classes, included by a given ClassTreeMask.

Note: The ClassTreeMaskObjectIterator is fast if you only include classes. If you exclude a subclass of an included class, the performance is not that good.
If we'll use this more often, we have to think about a new implementation, using a second ObjectList with all objects of exactly one class.

Additionally, there is a small change in MultiType.h

  • Property svn:eol-style set to native
File size: 34.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ClassTreeMask.cc
31    @brief Implementation of the ClassTreeMask, ClassTreeMaskNode and ClassTreeMaskIterator classes.
32*/
33
34#include "ClassTreeMask.h"
35#include "Identifier.h"
36#include "BaseObject.h"
37
38namespace orxonox
39{
40    // ###############################
41    // ###    ClassTreeMaskNode    ###
42    // ###############################
43    /**
44        @brief Constructor: Creates the node, sets the subclass and the rule.
45        @param subclass The subclass the rule refers to
46        @param bIncluded The rule: included (true) or excluded (false)
47    */
48    ClassTreeMaskNode::ClassTreeMaskNode(const Identifier* subclass, bool bIncluded)
49    {
50        this->subclass_ = subclass;
51        this->bIncluded_ = bIncluded;
52    }
53
54    /**
55        @brief Destructor: Deletes all subnodes.
56    */
57    ClassTreeMaskNode::~ClassTreeMaskNode()
58    {
59        // Go through the list of all subnodes and delete them
60        this->deleteAllSubnodes();
61    }
62
63    /**
64        @brief Sets the rule for the node to "included".
65        @param overwrite True = overwrite previously added rules for inheriting classes
66    */
67    void ClassTreeMaskNode::include(bool overwrite)
68    {
69        this->setIncluded(true, overwrite);
70    }
71
72    /**
73        @brief Sets the rule for the node to "excluded".
74        @param overwrite True = overwrite previously added rules for inheriting classes
75    */
76    void ClassTreeMaskNode::exclude(bool overwrite)
77    {
78        this->setIncluded(false, overwrite);
79    }
80
81    /**
82        @brief Sets the rule for the node to a given value and erases all following rules.
83        @param bIncluded The rule: included (true) or excluded (false)
84        @param overwrite True = overwrite previously added rules for inheriting classes
85    */
86    void ClassTreeMaskNode::setIncluded(bool bIncluded, bool overwrite)
87    {
88        if (overwrite)
89            this->deleteAllSubnodes();
90
91        this->bIncluded_ = bIncluded;
92    }
93
94    /**
95        @brief Adds a new subnode to the list of subnodes.
96        @param subnode The new subnode
97    */
98    void ClassTreeMaskNode::addSubnode(ClassTreeMaskNode* subnode)
99    {
100        this->subnodes_.insert(this->subnodes_.end(), subnode);
101    }
102
103    /**
104        @brief Deletes all subnodes of this node.
105    */
106    void ClassTreeMaskNode::deleteAllSubnodes()
107    {
108        // Go through the list of all subnodes and delete them
109        for (std::list<ClassTreeMaskNode*>::iterator it = this->subnodes_.begin(); it != this->subnodes_.end(); )
110            delete (*(it++));
111
112        // Clear the list
113        this->subnodes_.clear();
114    }
115
116
117    // ###############################
118    // ###  ClassTreeMaskIterator  ###
119    // ###############################
120    /**
121        @brief Constructor: Initializes the iterator by creating a helper-list with the root-node and putting it to the stack.
122        @param node The root-node
123    */
124    ClassTreeMaskIterator::ClassTreeMaskIterator(ClassTreeMaskNode* node)
125    {
126        // Create a list and put the root-note into it
127        std::list<ClassTreeMaskNode*>::iterator it = this->rootlist_.insert(this->rootlist_.end(), node);
128
129        // Put the iterator to the only element of the list and the corresponding end()-iterator on the stack
130        this->nodes_.push(std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator>(it, this->rootlist_.end()));
131    }
132
133    /**
134        @brief Destructor: Does nothing.
135    */
136    ClassTreeMaskIterator::~ClassTreeMaskIterator()
137    {
138    }
139
140    /**
141        @brief Iterates through the rule-tree.
142        @return A reference to the iterator itself
143    */
144    const ClassTreeMaskIterator& ClassTreeMaskIterator::operator++()
145    {
146        // Check if the actual node has subnodes
147        if ((*this->nodes_.top().first)->subnodes_.begin() != (*this->nodes_.top().first)->subnodes_.end())
148        {
149            // Yes it has: Push an iterator, pointing at the first subnode, on the stack
150            this->nodes_.push(std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator>((*this->nodes_.top().first)->subnodes_.begin(), (*this->nodes_.top().first)->subnodes_.end()));
151        }
152        else
153        {
154            // No subnodes, meaning we reached a leaf: Go to the next node
155            do
156            {
157                // Iterate one step in the current list
158                ++this->nodes_.top().first;
159
160                // Check if we reached the end of the list (the second item in the stored pair always represents the end)
161                if (this->nodes_.top().first == this->nodes_.top().second)
162                {
163                    // Yes we've reached the end: Pop the list-iterator from the stack
164                    this->nodes_.pop();
165
166                    // Continue with the loop, meaning: Try to iterate through the previous list
167                    continue;
168                }
169
170                // If we reached this point, we aren't yet at the end of the list: Leave the loop
171                break;
172            } while (!this->nodes_.empty()); // Stop looping if the stack is empty, meaning: We've iterated to the end
173        }
174
175        // Finally return a reference to the iterator itself
176        return *this;
177    }
178
179    /**
180        @brief Returns a pointer to the ClassTreeMaskNode whereon the iterator points.
181        @return The pointer to the node
182    */
183    ClassTreeMaskNode* ClassTreeMaskIterator::operator*() const
184    {
185        return (*this->nodes_.top().first);
186    }
187
188    /**
189        @brief Returns a pointer to the ClassTreeMaskNode whereon the iterator points.
190        @return The pointer to the node
191    */
192    ClassTreeMaskNode* ClassTreeMaskIterator::operator->() const
193    {
194        return (*this->nodes_.top().first);
195    }
196
197    /**
198        @brief Returns true if the stack is empty, meaning we've reached the end of the tree.
199        @return True if we've reached the end of the tree
200    */
201    ClassTreeMaskIterator::operator bool() const
202    {
203        return (!this->nodes_.empty());
204    }
205
206    /**
207        @brief Compares the current node with the given one and returns true if they match.
208        @param compare The node to compare with
209        @return The result of the comparison (true if they match)
210    */
211    bool ClassTreeMaskIterator::operator==(ClassTreeMaskNode* compare) const
212    {
213        if (!this->nodes_.empty())
214            return ((*this->nodes_.top().first) == compare);
215        else
216            return (compare == 0);
217    }
218
219    /**
220        @brief Compares the current node with the given one and returns true if they don't match.
221        @param compare The node to compare with
222        @return The result of the comparison (true if they don't match)
223    */
224    bool ClassTreeMaskIterator::operator!=(ClassTreeMaskNode* compare) const
225    {
226        if (!this->nodes_.empty())
227            return ((*this->nodes_.top().first) != compare);
228        else
229            return (compare != 0);
230    }
231
232
233    // ###############################
234    // ###      ClassTreeMask      ###
235    // ###############################
236    /**
237        @brief Constructor: Adds the root-node of the tree with the first rule ("include everything").
238    */
239    ClassTreeMask::ClassTreeMask()
240    {
241        this->root_ = new ClassTreeMaskNode(ClassIdentifier<BaseObject>::getIdentifier(), true);
242    }
243
244    /**
245        @brief Copyconstructor: Adds the root-node of the tree with the first rule ("include everything") and adds all rules from the other mask.
246        @param other The other mask
247    */
248    ClassTreeMask::ClassTreeMask(const ClassTreeMask& other)
249    {
250        this->root_ = new ClassTreeMaskNode(ClassIdentifier<BaseObject>::getIdentifier(), true);
251        for (ClassTreeMaskIterator it = other.root_; it; ++it)
252            this->add(it->getClass(), it->isIncluded(), false);
253    }
254
255    /**
256        @brief Destructor: Deletes the root node (which will delete all subnodes too).
257    */
258    ClassTreeMask::~ClassTreeMask()
259    {
260        delete this->root_;
261    }
262
263    /**
264        @brief Adds a new "include" rule for a given subclass to the mask.
265        @param subclass The subclass
266        @param overwrite True = overwrite previously added rules for inheriting classes
267        @param clean True = clean the tree after adding the new rule
268    */
269    void ClassTreeMask::include(const Identifier* subclass, bool overwrite, bool clean)
270    {
271        this->add(subclass, true, overwrite, clean);
272    }
273
274    /**
275        @brief Adds a new "exclude" rule for a given subclass to the mask.
276        @param subclass The subclass
277        @param overwrite True = overwrite previously added rules for inheriting classes
278        @param clean True = clean the tree after adding the new rule
279    */
280    void ClassTreeMask::exclude(const Identifier* subclass, bool overwrite, bool clean)
281    {
282        this->add(subclass, false, overwrite, clean);
283    }
284
285    /**
286        @brief Adds a new rule for a given subclass to the mask.
287        @param subclass The subclass
288        @param bInclude The rule: include (true) or exclude (false)
289        @param overwrite True = overwrite previously added rules for inheriting classes
290        @param clean True = clean the tree after adding the new rule
291    */
292    void ClassTreeMask::add(const Identifier* subclass, bool bInclude, bool overwrite, bool clean)
293    {
294        // Check if the given subclass is a child of our root-class
295        if (subclass->isA(this->root_->getClass()))
296        {
297            // Yes it is: Just add the rule to the three
298            this->add(this->root_, subclass, bInclude, overwrite);
299        }
300        else
301        {
302            // No it's not: Search for classes inheriting from the given class and add the rules for them
303            for (std::set<const Identifier*>::const_iterator it = subclass->getDirectChildrenBegin(); it != subclass->getDirectChildrenEnd(); ++it)
304                if ((*it)->isA(this->root_->getClass()))
305                    if (overwrite || (!this->nodeExists(*it))) // If we don't want to overwrite, only add nodes that don't already exist
306                        this->add(this->root_, *it, bInclude, overwrite);
307        }
308
309        // Clean the rule-tree
310        if (clean)
311            this->clean();
312    }
313
314    /**
315        @brief Adds a new rule for a given subclass to a node of the internal rule-tree (recursive function).
316        @param node The node
317        @param subclass The subclass
318        @param bInclude The rule: include (true) or exclude (false)
319        @param overwrite True = overwrite previously added rules for inheriting classes
320    */
321    void ClassTreeMask::add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite)
322    {
323        // Check if the current node contains exactly the subclass we want to add
324        if (subclass == node->getClass())
325        {
326            // We're at the right place, just change the mask and return
327            node->setIncluded(bInclude, overwrite);
328            return;
329        }
330        else if (subclass->isA(node->getClass()))
331        {
332            // Search for an already existing node, containing the subclass we want to add
333            for (std::list<ClassTreeMaskNode*>::iterator it = node->subnodes_.begin(); it != node->subnodes_.end(); ++it)
334            {
335                if (subclass->isA((*it)->getClass()))
336                {
337                    // We've found an existing node -> delegate the work with a recursive function-call and return
338                    this->add(*it, subclass, bInclude, overwrite);
339                    return;
340                }
341            }
342
343            // There is no existing node satisfying our needs -> we create a new node
344            ClassTreeMaskNode* newnode = new ClassTreeMaskNode(subclass, bInclude);
345
346            // Search for nodes that should actually be subnodes of our new node and erase them
347            for (std::list<ClassTreeMaskNode*>::iterator it = node->subnodes_.begin(); it != node->subnodes_.end(); )
348            {
349                if ((*it)->getClass()->isChildOf(subclass))
350                {
351                    // We've found a subnode: add it to the new node and erase it from the current node
352                    if (!overwrite)
353                        newnode->addSubnode(*it);
354                    else
355                        delete (*it);
356
357                    node->subnodes_.erase(it++);
358                }
359                else
360                {
361                    ++it;
362                }
363            }
364
365            // Finally add the new node as a subnode to the current node
366            node->addSubnode(newnode);
367        }
368    }
369
370    /**
371        @brief Adds a new "include" rule for a single subclass. The new rule doesn't change the mask for inheriting classes.
372        @param subclass The subclass
373        @param clean True = clean the tree after adding the new rule
374    */
375    void ClassTreeMask::includeSingle(const Identifier* subclass, bool clean)
376    {
377        this->addSingle(subclass, true, clean);
378    }
379
380    /**
381        @brief Adds a new "exclude" rule for a single subclass. The new rule doesn't change the mask for inheriting classes.
382        @param subclass The subclass
383        @param clean True = clean the tree after adding the new rule
384    */
385    void ClassTreeMask::excludeSingle(const Identifier* subclass, bool clean)
386    {
387        this->addSingle(subclass, false, clean);
388    }
389
390    /**
391        @brief Adds a new rule for a single subclass. The new rule doesn't change the mask for inheriting classes.
392        @param bInclude The rule: include (true) or exclude (false)
393        @param subclass The subclass
394        @param clean True = clean the tree after adding the new rule
395    */
396    void ClassTreeMask::addSingle(const Identifier* subclass, bool bInclude, bool clean)
397    {
398        for (std::set<const Identifier*>::const_iterator it = subclass->getDirectChildrenBegin(); it != subclass->getDirectChildrenEnd(); ++it)
399            this->add(*it, this->isIncluded(*it), false, false);
400
401        this->add(subclass, bInclude, false, clean);
402    }
403
404    /**
405        @brief Resets the mask to "include everything".
406    */
407    void ClassTreeMask::reset()
408    {
409        delete this->root_;
410        this->root_ = new ClassTreeMaskNode(ClassIdentifier<BaseObject>::getIdentifier(), true);
411    }
412
413    /**
414        @brief Tells if a given subclass is included or not.
415        @param subclass The subclass
416        @return Included (true) or excluded (false)
417    */
418    bool ClassTreeMask::isIncluded(const Identifier* subclass) const
419    {
420        return this->isIncluded(this->root_, subclass);
421    }
422
423    /**
424        @brief Tells if a given subclass of a node in the rule-tree is included or not (recursive function).
425        @param node The node
426        @param subclass The subclass
427        @return Included (true) or excluded (false)
428    */
429    bool ClassTreeMask::isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const
430    {
431        // Check if the searched subclass is of the same type as the class in the current node or a derivative
432        if (subclass->isA(node->getClass()))
433        {
434            // Check for the special case
435            if (subclass == node->getClass())
436                return node->isIncluded();
437
438            // Go through the list of subnodes and look for a node containing the searched subclass and delegate the request by a recursive function-call.
439            for (std::list<ClassTreeMaskNode*>::iterator it = node->subnodes_.begin(); it != node->subnodes_.end(); ++it)
440                if (subclass->isA((*it)->getClass()))
441                    return isIncluded(*it, subclass);
442
443            // There is no subnode containing our class -> the rule of the current node takes in effect
444            return node->isIncluded();
445        }
446        else
447        {
448            // The class is not included in the mask: return false
449            return false;
450        }
451    }
452
453    /**
454        @brief Tells if a given subclass is excluded or not.
455        @param subclass The subclass
456        @return The inverted rule: Excluded (true) or included (false)
457    */
458    bool ClassTreeMask::isExcluded(const Identifier* subclass) const
459    {
460        return (!this->isIncluded(subclass));
461    }
462
463    /**
464        @brief Removes all unneeded rules that don't change the information of the mask.
465    */
466    void ClassTreeMask::clean()
467    {
468        this->clean(this->root_);
469    }
470
471    /**
472        @brief Removes all unneded rules that don't change the information of a node of a mask (recursive function).
473        @param node The node
474    */
475    void ClassTreeMask::clean(ClassTreeMaskNode* node)
476    {
477        // Iterate through all subnodes of the given node
478        for (std::list<ClassTreeMaskNode*>::iterator it = node->subnodes_.begin(); it != node->subnodes_.end(); )
479        {
480            // Recursive function-call: Clean the subnode
481            this->clean(*it);
482
483            // Now check if the subnode contains the same rule as the current node
484            if ((*it)->isIncluded() == node->isIncluded())
485            {
486                // It does: Move all subnodes of the redundant subnode to the current node
487                node->subnodes_.insert(node->subnodes_.end(), (*it)->subnodes_.begin(), (*it)->subnodes_.end());
488                (*it)->subnodes_.clear();
489
490                // Remove the redundant subnode from the current node
491                node->subnodes_.erase(it++);
492            }
493            else
494            {
495                // The subnode is necessary: Move on to the next subnode
496                ++it;
497            }
498        }
499    }
500
501    /**
502        @brief Checks if a node for the given subclass exists.
503        @param subclass The Identifier of the subclass
504        @return True = the node exists
505    */
506    bool ClassTreeMask::nodeExists(const Identifier* subclass)
507    {
508        for (ClassTreeMaskIterator it = this->root_; it; ++it)
509            if ((*it)->getClass() == subclass)
510                return true;
511
512        return false;
513    }
514
515    /**
516        @brief Assignment operator: Adds all rules of the other mask.
517        @param other The other mask
518        @return A reference to the mask itself
519    */
520    const ClassTreeMask& ClassTreeMask::operator=(const ClassTreeMask& other)
521    {
522        // Make a copy to avoid troubles with self-assignments (like A = A).
523        ClassTreeMask temp(other);
524
525        // Removes all current rules
526        this->reset();
527
528        // Copy all rules from the other mask
529        for (ClassTreeMaskIterator it = temp.root_; it; ++it)
530            this->add(it->getClass(), it->isIncluded(), false, false);
531
532        // Return a reference to the mask itself
533        return (*this);
534    }
535
536    /**
537        @brief Compares the mask with another mask and returns true if they represent the same logic.
538        @param other The other mask
539        @return True if both masks represent the same logic
540    */
541    bool ClassTreeMask::operator==(const ClassTreeMask& other) const
542    {
543        ClassTreeMask temp1 = other;
544        ClassTreeMask temp2 = (*this);
545
546        temp1.clean();
547        temp2.clean();
548
549        ClassTreeMaskIterator it1 = temp1.root_;
550        ClassTreeMaskIterator it2 = temp2.root_;
551
552        for ( ; it1 && it2; ++it1, ++it2)
553            if (it1->getClass() != it2->getClass())
554                return false;
555
556        return true;
557    }
558
559    /**
560        @brief Compares the mask with another mask and returns true if they represent different logics.
561        @param other The other mask
562        @return True if the masks represent different logics
563    */
564    bool ClassTreeMask::operator!=(const ClassTreeMask& other) const
565    {
566        return (!((*this) == other));
567    }
568
569    /**
570        @brief Prefix operator + does nothing.
571        @return A reference to the mask itself
572    */
573    const ClassTreeMask& ClassTreeMask::operator+() const
574    {
575        return (*this);
576    }
577
578    /**
579        @brief Prefix operator - inverts the mask.
580        @return The inverted mask
581    */
582    ClassTreeMask ClassTreeMask::operator-() const
583    {
584        return (!(*this));
585    }
586
587    /**
588        @brief Adds two masks in the sense of a union (all classes that are included in at least one of the masks will be included in the resulting mask too).
589        @param other The mask to unite with
590        @return The union
591    */
592    ClassTreeMask ClassTreeMask::operator+(const ClassTreeMask& other) const
593    {
594        // Create a new mask
595        ClassTreeMask newmask;
596
597        // Add all nodes from the first mask, calculate the rule with the or-operation
598        for (ClassTreeMaskIterator it = this->root_; it; ++it)
599        {
600            const Identifier* subclass = it->getClass();
601            newmask.add(subclass, this->isIncluded(subclass) or other.isIncluded(subclass), false, false);
602        }
603
604        // Add all nodes from the second mask, calculate the rule with the or-operation
605        for (ClassTreeMaskIterator it = other.root_; it; ++it)
606        {
607            const Identifier* subclass = it->getClass();
608            newmask.add(subclass, this->isIncluded(subclass) or other.isIncluded(subclass), false, false);
609        }
610
611        // Drop all redundant rules
612        newmask.clean();
613
614        // Return the new mask
615        return newmask;
616    }
617
618    /**
619        @brief Intersects two masks (only classes that are included in both masks will be included in the resulting mask too).
620        @param other The mask to intersect with
621        @return The intersection
622    */
623    ClassTreeMask ClassTreeMask::operator*(const ClassTreeMask& other) const
624    {
625        // Create a new mask
626        ClassTreeMask newmask;
627
628        // Add all nodes from the first mask, calculate the rule with the and-operation
629        for (ClassTreeMaskIterator it = this->root_; it; ++it)
630        {
631            const Identifier* subclass = it->getClass();
632            newmask.add(subclass, this->isIncluded(subclass) and other.isIncluded(subclass), false, false);
633        }
634
635        // Add all nodes from the second mask, calculate the rule with the and-operation
636        for (ClassTreeMaskIterator it = other.root_; it; ++it)
637        {
638            const Identifier* subclass = it->getClass();
639            newmask.add(subclass, this->isIncluded(subclass) and other.isIncluded(subclass), false, false);
640        }
641
642        // Drop all redundant rules
643        newmask.clean();
644
645        // Return the new mask
646        return newmask;
647    }
648
649    /**
650        @brief Removes all elements of the second mask from the first mask (all classes that are included in the first mask stay included, except those that are included in the second mask too).
651        @param other The mask to subtract.
652        @return The difference
653    */
654    ClassTreeMask ClassTreeMask::operator-(const ClassTreeMask& other) const
655    {
656        return ((*this) * (!other));
657    }
658
659    /**
660        @brief Inverts the mask (all included classes are now excluded and vice versa).
661        @return The complement
662    */
663    ClassTreeMask ClassTreeMask::operator!() const
664    {
665        // Create a new mask
666        ClassTreeMask newmask;
667
668        // Add all nodes from the other mask, inverting the rules
669        for (ClassTreeMaskIterator it = this->root_; it; ++it)
670        {
671            const Identifier* subclass = it->getClass();
672            newmask.add(subclass, !this->isIncluded(subclass), false, false);
673        }
674
675        // Return the new mask
676        return newmask;
677    }
678
679    /**
680        @brief Unites this mask with another mask.
681        @param other The other mask
682        @return A reference to the mask itself
683    */
684    const ClassTreeMask& ClassTreeMask::operator+=(const ClassTreeMask& other)
685    {
686        (*this) = (*this) + other;
687        return (*this);
688    }
689
690    /**
691        @brief Intersects this mask with another mask.
692        @param other The other mask
693        @return A reference to the mask itself
694    */
695    const ClassTreeMask& ClassTreeMask::operator*=(const ClassTreeMask& other)
696    {
697        (*this) = (*this) * other;
698        return (*this);
699    }
700
701    /**
702        @brief Subtracts another mask from this mask.
703        @param other The other mask
704        @return A reference to the mask itself
705    */
706    const ClassTreeMask& ClassTreeMask::operator-=(const ClassTreeMask& other)
707    {
708        (*this) = (*this) - other;
709        return (*this);
710    }
711
712    /**
713        @brief Intersects two masks (only classes that are included in both masks will be included in the resulting mask too).
714        @param other The mask to intersect with
715        @return The intersection
716    */
717    ClassTreeMask ClassTreeMask::operator&(const ClassTreeMask& other) const
718    {
719        return ((*this) * other);
720    }
721
722    /**
723        @brief Adds two masks in the sense of a union (all classes that are included in at least one of the masks will be included in the resulting mask too).
724        @param other The mask to unite with
725        @return The union
726    */
727    ClassTreeMask ClassTreeMask::operator|(const ClassTreeMask& other) const
728    {
729        return ((*this) + other);
730    }
731
732    /**
733        @brief Joins two masks in the sense of a xor (exclusivity) operation (all classes that are included in exactly one of the masks, but not in both, will be included in the resulting mask too).
734        @param other The mask to join with
735        @return The result
736    */
737    ClassTreeMask ClassTreeMask::operator^(const ClassTreeMask& other) const
738    {
739        // Create a new mask
740        ClassTreeMask newmask;
741
742        // Add all nodes from the first mask, calculate the rule with the xor-operation
743        for (ClassTreeMaskIterator it = this->root_; it; ++it)
744        {
745            const Identifier* subclass = it->getClass();
746            newmask.add(subclass, this->isIncluded(subclass) xor other.isIncluded(subclass), false, false);
747        }
748
749        // Add all nodes from the second mask, calculate the rule with the xor-operation
750        for (ClassTreeMaskIterator it = other.root_; it; ++it)
751        {
752            const Identifier* subclass = it->getClass();
753            newmask.add(subclass, this->isIncluded(subclass) xor other.isIncluded(subclass), false, false);
754        }
755
756        // Drop all redundant rules
757        newmask.clean();
758
759        // Return the new mask
760        return newmask;
761    }
762
763    /**
764        @brief Inverts the mask (all included classes are now excluded and vice versa).
765        @return The complement
766    */
767    ClassTreeMask ClassTreeMask::operator~() const
768    {
769        return (!(*this));
770    }
771
772    /**
773        @brief Intersects this mask with another mask (and-operation)
774        @param other The other mask
775        @return A reference to the mask itself
776    */
777    const ClassTreeMask& ClassTreeMask::operator&=(const ClassTreeMask& other)
778    {
779        (*this) = (*this) & other;
780        return (*this);
781    }
782
783    /**
784        @brief Unites this mask with another mask (or-operation).
785        @param other The other mask
786        @return A reference to the mask itself
787    */
788    const ClassTreeMask& ClassTreeMask::operator|=(const ClassTreeMask& other)
789    {
790        (*this) = (*this) | other;
791        return (*this);
792    }
793
794    /**
795        @brief Joins this mask with another mask with a xor-operation.
796        @param other The other mask
797        @return A reference to the mask itself
798    */
799    const ClassTreeMask& ClassTreeMask::operator^=(const ClassTreeMask& other)
800    {
801        (*this) = (*this) ^ other;
802        return (*this);
803    }
804
805    /**
806        @brief Converts the content of a mask into a human readable string and puts it on the ostream.
807        @param out The ostream
808        @param mask The mask
809        @return A reference to the ostream
810    */
811    std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask)
812    {
813        // Iterate through all rules
814        for (ClassTreeMaskIterator it = mask.root_; it; ++it)
815        {
816            // Calculate the prefix: + means included, - means excluded
817            if (it->isIncluded())
818                out << "+";
819            else
820                out << "-";
821
822            // Put the name of the corresponding class on the stream
823            out << it->getClass()->getName() << " ";
824        }
825
826        return out;
827    }
828
829
830    // ###################################
831    // ### ClassTreeMaskObjectIterator ###
832    // ###################################
833    /**
834        @brief Initializes the iterator from a given ClassTreeMask.
835        @param mask The mask
836    */
837    const ClassTreeMaskObjectIterator& ClassTreeMaskObjectIterator::operator=(const ClassTreeMask& mask)
838    {
839        // Clear everything, use a cleaned copy of the mask
840        this->subclasses_.clear();
841        ClassTreeMask temp = mask;
842        temp.clean();
843
844        // Create the subclass-list by going through the mask-tree, starting with the root-node
845        this->create(temp.root_);
846
847        // Move the subclass-iterator to the beginning of the subclass-list
848        this->subclassIterator_ = this->subclasses_.begin();
849
850        // If there is a first subclass, move the object-iterator to the first object of this class. Else go to the end
851        if (this->subclassIterator_ != this->subclasses_.end())
852            this->objectIterator_ = (*this->subclassIterator_).first->getObjects()->begin();
853        else
854            this->objectIterator_ = ObjectList<BaseObject>::end();
855
856        // Check if the iterator points on a valid object. If not, go to the next object by calling ++
857        if (!this->objectIterator_ || ((*this->subclassIterator_).second && !this->objectIterator_->isExactlyA((*this->subclassIterator_).first)))
858            this->operator++();
859
860        return (*this);
861    }
862
863    /**
864        @brief Iterate to the next object (if any).
865        @return The iterator itself
866    */
867    const ClassTreeMaskObjectIterator& ClassTreeMaskObjectIterator::operator++()
868    {
869        if (this->objectIterator_)
870        {
871            // The iterator points on a valid object, therefore we also have a valid subclass-iterator at the moment
872            do
873            {
874                // Go to the next object
875                ++this->objectIterator_;
876
877                while (!this->objectIterator_)
878                {
879                    // We reached the end of the current objectlist - go to the next class
880                    ++this->subclassIterator_;
881
882                    // Check if there really is a next class. If yes, move the object-iterator to the first object
883                    if (this->subclassIterator_ != this->subclasses_.end())
884                        this->objectIterator_ = (*this->subclassIterator_).first->getObjects()->begin();
885                    else
886                        return (*this);
887                }
888
889            // Repeat this until we reach a valid object or the end
890            } while ((*this->subclassIterator_).second && !this->objectIterator_->isExactlyA((*this->subclassIterator_).first));
891        }
892        return (*this);
893    }
894
895    /**
896        @brief Recursive function to create the Iterators subclass-list by going through the node-tree of the mask.
897        @param node The current node
898    */
899    void ClassTreeMaskObjectIterator::create(ClassTreeMaskNode* node)
900    {
901        // Add the class of this node to the list, if the class is included
902        if (node->isIncluded())
903        {
904            // If there are some subnodes, the bool is "true", meaning we have to check for the exact clss when iterating
905            if (node->hasSubnodes())
906                this->subclasses_.insert(this->subclasses_.end(), std::pair<const Identifier*, bool>(node->getClass(), true));
907            else
908                this->subclasses_.insert(this->subclasses_.end(), std::pair<const Identifier*, bool>(node->getClass(), false));
909        }
910
911        // Now check if the node has subnodes
912        if (node->hasSubnodes())
913        {
914            // Get all _direct_ children of the nodes class
915            std::set<const Identifier*> directChildren = node->getClass()->getDirectChildren();
916
917            // Iterate through all subnodes
918            for (std::list<ClassTreeMaskNode*>::iterator it1 = node->subnodes_.begin(); it1 != node->subnodes_.end(); ++it1)
919            {
920                // Recursive call to this function with the subnode
921                this->create(*it1);
922
923                // Only execute the following code if the current node is included, meaning some of the subnodes might be included too
924                if (node->isIncluded())
925                {
926                    scanChildren: // This is a label for goto
927
928                    // Iterate through all direct children
929                    for (std::set<const Identifier*>::iterator it2 = directChildren.begin(); it2 != directChildren.end(); ++it2)
930                    {
931                        // Check if the subnode (it1) is a child of the directChild (it2)
932                        if ((*it1)->getClass()->isA(*it2))
933                        {
934                            // Yes it is - remove the directChild (it2) from the list, because it will already be handled by a recursive call to the create() function
935                            directChildren.erase(it2);
936
937                            // Check if the removed directChild was exactly the subnode
938                            if (!(*it1)->getClass()->isExactlyA(*it2))
939                            {
940                                // No, it wasn't exactly the subnode - therefore there are some classes between
941
942                                // Add the previously removed directChild (it2) to the subclass-list
943                                this->subclasses_.insert(this->subclasses_.end(), std::pair<const Identifier*, bool>(*it2, true));
944
945                                // Insert all directChildren of the directChild
946                                directChildren.insert((*it2)->getDirectChildrenBegin(), (*it2)->getDirectChildrenEnd());
947
948                                // Restart the scan with the expanded set of directChildren
949                                goto scanChildren;
950                            }
951                            break;
952                        }
953                    }
954                }
955            }
956
957            // Now add all directChildren which don't have subnodes on their own to the subclass-list
958            // The bool is "false", meaning they have no subnodes and therefore need no further checks
959            if (node->isIncluded())
960                for (std::set<const Identifier*>::iterator it = directChildren.begin(); it != directChildren.end(); ++it)
961                    this->subclasses_.insert(this->subclasses_.end(), std::pair<const Identifier*, bool>(*it, false));
962        }
963    }
964}
Note: See TracBrowser for help on using the repository browser.