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source: code/branches/questsystem/src/core/Language.h @ 2234

Last change on this file since 2234 was 1747, checked in by landauf, 16 years ago

merged core3 back to trunk

  • Property svn:eol-style set to native
File size: 5.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Language.h
31    @brief Definition of the Language and the LanguageEntry class.
32
33    The Language class is used, to get a localisation of a string in the configured language.
34    The string is identified by another string, the label of the entry.
35    If the translation in the configured language isn't available, the default entry, defined in the code, is used.
36
37    Usage:
38     - Set the entry with the default string:
39       Language::getLanguage()->addEntry("label of the entry", "the string to translate");
40
41     - Get the localisation of the entry in the configured language:
42       std::cout << Language::getLanguage()->getLocalisation("name of the entry") << std::endl;
43*/
44
45#ifndef _Language_H__
46#define _Language_H__
47
48#include "CorePrereqs.h"
49
50#include <map>
51#include <string>
52
53#define AddLanguageEntry(label, fallbackstring) \
54    orxonox::Language::getLanguage().addEntry(label, fallbackstring)
55
56#define GetLocalisation(label) \
57    orxonox::Language::getLanguage().getLocalisation(label)
58
59
60namespace orxonox
61{
62    // ###############################
63    // ###      LanguageEntry      ###
64    // ###############################
65    //! The LanguageEntry class stores the default- and the translated string of a given entry in the language file.
66    class _CoreExport LanguageEntry
67    {
68        public:
69            explicit LanguageEntry(const std::string& fallbackEntry);
70            void setLocalisation(const std::string& localisation);
71            void setDefault(const std::string& fallbackEntry);
72
73            /**
74              @brief Returns the localised entry in the configured language.
75              @return The translated entry
76            */
77            inline const std::string& getLocalisation()
78                { return this->localisedEntry_; }
79
80            /**
81              @brief Returns the default entry.
82              @return The default entry
83            */
84            inline const std::string& getDefault()
85                { return this->fallbackEntry_; }
86
87            /**
88                @brief Sets the label of this entry.
89                @param label The label
90            */
91            inline void setLabel(const LanguageEntryLabel& label)
92                { this->label_ = label; }
93
94            /**
95                @brief Returns the label of this entry.
96                @return The label
97            */
98            inline const LanguageEntryLabel& getLabel() const
99                { return this->label_; }
100
101        private:
102            LanguageEntryLabel label_;              //!< The label of the entry
103            std::string fallbackEntry_;             //!< The default entry: Used, if no translation is available or no language configured
104            std::string localisedEntry_;            //!< The localised entry in the configured language
105            bool bLocalisationSet_;                 //!< True if the translation was set
106    };
107
108
109    // ###############################
110    // ###         Language        ###
111    // ###############################
112    //! The Language class manges the language files and entries and stores the LanguageEntry objects in a map.
113    class _CoreExport Language
114    {
115        friend class Core;
116
117        public:
118            static Language& getLanguage();
119            void addEntry(const LanguageEntryLabel& label, const std::string& entry);
120            const std::string& getLocalisation(const LanguageEntryLabel& label) const;
121
122        private:
123            Language();
124            Language(const Language& language);     // don't copy
125            virtual ~Language();
126
127            void readDefaultLanguageFile();
128            void readTranslatedLanguageFile();
129            void writeDefaultLanguageFile() const;
130            static const std::string getFileName(const std::string& language);
131            LanguageEntry* createEntry(const LanguageEntryLabel& label, const std::string& entry);
132
133            std::string defaultLanguage_;                           //!< The default language
134            std::string defaultLocalisation_;                       //!< The returned string, if an entry unavailable entry is requested
135            std::map<std::string, LanguageEntry*> languageEntries_; //!< A map to store all LanguageEntry objects and their labels
136    };
137}
138
139#endif /* _Language_H__ */
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