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source: code/branches/questsystem/src/orxonox/GraphicsEngine.cc @ 1992

Last change on this file since 1992 was 1755, checked in by rgrieder, 16 years ago

merged gui back to trunk.
update the media repository!

  • Property svn:eol-style set to native
File size: 3.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
25 *   Co-authors:
26 *      Felix Schulthess
27 *
28 */
29
30/**
31@file
32@brief
33    Implementation of an partial interface to Ogre.
34*/
35
36#include "OrxonoxStableHeaders.h"
37#include "GraphicsEngine.h"
38
39#include <OgreRenderWindow.h>
40
41#include "core/CoreIncludes.h"
42#include "core/ConfigValueIncludes.h"
43#include "util/Debug.h"
44
45#include "tools/ParticleInterface.h"
46
47namespace orxonox
48{
49    //SetConsoleCommand(GraphicsEngine, printScreen, true).setKeybindMode(KeybindMode::OnPress);
50
51    GraphicsEngine* GraphicsEngine::singletonRef_s = 0;
52
53    /**
54    @brief
55        Returns the singleton instance.
56    @return
57        The only instance of GraphicsEngine.
58    */
59    /*static*/ GraphicsEngine& GraphicsEngine::getInstance()
60    {
61        assert(singletonRef_s);
62        return *singletonRef_s;
63    }
64
65    /**
66    @brief
67        Non-initialising constructor.
68    */
69    GraphicsEngine::GraphicsEngine()
70        : root_(0)
71        , renderWindow_(0)
72        , levelSceneManager_(0)
73        , viewport_(0)
74    {
75        RegisterObject(GraphicsEngine);
76
77        assert(singletonRef_s == 0);
78        singletonRef_s = this;
79
80        this->detailLevelParticle_ = 0;
81
82        this->setConfigValues();
83        CCOUT(4) << "Constructed" << std::endl;
84    }
85
86    void GraphicsEngine::setConfigValues()
87    {
88        SetConfigValue(detailLevelParticle_, 2).description("O: off, 1: low, 2: normal, 3: high").callback(this, &GraphicsEngine::detailLevelParticleChanged);
89    }
90
91    void GraphicsEngine::detailLevelParticleChanged()
92    {
93        for (ObjectList<ParticleInterface>::iterator it = ObjectList<ParticleInterface>::begin(); it; ++it)
94            it->detailLevelChanged(this->detailLevelParticle_);
95    }
96
97    /**
98    @brief
99        Destroys all the Ogre related objects
100    */
101    GraphicsEngine::~GraphicsEngine()
102    {
103        singletonRef_s = 0;
104    }
105
106    /**
107    @brief
108        Get the width of the render window
109    @return
110        The width of the render window
111    */
112    int GraphicsEngine::getWindowWidth() const
113    {
114        if (this->renderWindow_)
115            return this->renderWindow_->getWidth();
116        else
117            return 0;
118    }
119
120    /**
121    @brief
122        Get the height of the render window
123    @return
124        The height of the render window
125    */
126    int GraphicsEngine::getWindowHeight() const
127    {
128        if (this->renderWindow_)
129            return this->renderWindow_->getHeight();
130        else
131            return 0;
132    }
133
134    /**
135    @brief
136        Returns the window aspect ratio height/width.
137    @return
138        The window aspect ratio
139    */
140    float GraphicsEngine::getWindowAspectRatio() const
141    {
142        if (this->renderWindow_)
143            return (float)this->renderWindow_->getHeight() / (float)this->renderWindow_->getWidth();
144        else
145            return 1.0f;
146    }
147}
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