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source: code/branches/questsystem/src/orxonox/Settings.cc @ 2255

Last change on this file since 2255 was 1755, checked in by rgrieder, 16 years ago

merged gui back to trunk.
update the media repository!

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the Settings class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "Settings.h"
37
38#include "util/String.h"
39#include "core/CoreIncludes.h"
40#include "core/ConfigValueIncludes.h"
41
42namespace orxonox
43{
44    Settings* Settings::singletonRef_s = 0;
45
46    /**
47    @brief
48        Constructor: Registers the object and sets the config-values.
49    */
50    Settings::Settings()
51        : bShowsGraphics_(false)
52        , bHasServer_(false)
53    {
54        RegisterRootObject(Settings);
55        assert(singletonRef_s == 0);
56        singletonRef_s = this;
57        setConfigValues();
58    }
59
60    /**
61    @brief
62        Function to collect the SetConfigValue-macro calls.
63    */
64    void Settings::setConfigValues()
65    {
66        SetConfigValue(dataPath_, "../../Media/").description("Relative path to the game data.").callback(this, &Settings::dataPathChanged);
67    }
68
69    /**
70    @brief
71        Callback function if the datapath has changed.
72    */
73    void Settings::dataPathChanged()
74    {
75        if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/')
76        {
77            ModifyConfigValue(dataPath_, set, dataPath_ + "/");
78        }
79
80        if (dataPath_ == "")
81        {
82            ModifyConfigValue(dataPath_, set, "/");
83            COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl;
84        }
85    }
86
87    /**
88    @brief
89        Temporary sets the data path
90    @param path
91        The new data path
92    */
93    void Settings::_tsetDataPath(const std::string& path)
94    {
95        ModifyConfigValue(dataPath_, tset, path);
96    }
97
98}
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