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source: code/branches/questsystem/src/orxonox/Settings.h @ 1992

Last change on this file since 1992 was 1784, checked in by rgrieder, 16 years ago
  • removed obsolete Convert.h includes (possibly from old XML loading)
  • replaced tabs in audio library, plus minor code cleanup because removing the tabs screwed layout
  • replaced all "#define name number" with "const Type name = number" if possible
  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Core.h
31    @brief Declaration of the Settings class.
32
33    The static Settings class is only used to configure some variables
34    through the config-file.
35*/
36
37#ifndef _Settings_H__
38#define _Settings_H__
39
40#include "OrxonoxPrereqs.h"
41#include <string>
42#include "core/OrxonoxClass.h"
43#include "util/Debug.h"
44#include "util/MultiType.h"
45
46namespace orxonox
47{
48    class _OrxonoxExport Settings : public OrxonoxClass
49    {
50        friend class ClassIdentifier<Settings>;
51        friend class GSRoot;
52        friend class GSGraphics;
53        friend class GSServer;
54        friend class GSDedicated;
55
56    public:
57        static const std::string& getDataPath()
58        { assert(singletonRef_s); return singletonRef_s->dataPath_; }
59        static void tsetDataPath(const std::string& path)
60        { assert(singletonRef_s); singletonRef_s->_tsetDataPath(path); }
61
62        // an alternative to a global game mode variable
63        static bool showsGraphics() { assert(singletonRef_s); return singletonRef_s->bShowsGraphics_; }
64        static bool hasServer()     { assert(singletonRef_s); return singletonRef_s->bHasServer_; }
65
66    private:
67        // GSRoot has access to these
68        static void setShowsGraphics(bool val) { assert(singletonRef_s); singletonRef_s->bShowsGraphics_ = val; }
69        static void setHasServer    (bool val) { assert(singletonRef_s); singletonRef_s->bHasServer_     = val; }
70
71        Settings();
72        Settings(const Settings& instance);
73        ~Settings() { singletonRef_s = 0; }
74
75        static Settings& _getInstance() { assert(singletonRef_s); return *singletonRef_s; }
76        void _tsetDataPath(const std::string& path);
77        void dataPathChanged();
78
79        void setConfigValues();
80
81        bool bShowsGraphics_;                                  //!< global variable that tells whether to show graphics
82        bool bHasServer_;                                      //!< global variable that tells whether this is a server
83
84        std::string dataPath_;                                 //!< Path to the game data
85
86        static Settings* singletonRef_s;                       //!< Static pointer to the only instance.
87    };
88
89}
90
91#endif /* _Settings_H__ */
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