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source: code/branches/questsystem/src/orxonox/objects/AddQuest.cc @ 2138

Last change on this file since 2138 was 2076, checked in by dafrick, 16 years ago

Completed XMLPort for all objects.

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <string>
30
31#include "core/CoreIncludes.h"
32#include "util/Exception.h"
33
34#include "QuestManager.h"
35#include "Quest.h"
36#include "AddQuest.h"
37
38namespace orxonox {
39
40    CreateFactory(AddQuest);
41
42
43    AddQuest::AddQuest() : ChangeQuestStatus()
44    {
45        RegisterObject(AddQuest);
46    }
47   
48    /**
49    @brief
50        Destructor.
51    */ 
52    AddQuest::~AddQuest()
53    {
54    }
55   
56    void AddQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        SUPER(AddQuest, XMLPort, xmlelement, mode);
59       
60    }
61   
62    /**
63    @brief
64        Invokes the effect.
65    @param player
66        The player the effect is invoked on.
67    @return
68        Returns true if the effect was successfully invoked.
69    */
70    bool AddQuest::invoke(Player* player)
71    {
72        if(player == NULL)
73        {
74            COUT(2) << "Input player is NULL." << std::endl;
75            return false;
76        }
77   
78        try
79        {
80            Quest* quest = QuestManager::findQuest(this->getQuestId());
81            if(!quest->start(player))
82            {
83               return false;
84            }
85        }
86        catch(const orxonox::Exception& ex)
87        {
88            COUT(2) << ex.getFullDescription() << std::endl;
89            return false;
90        }
91       
92        return true;
93    }
94
95
96}
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