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source: code/branches/questsystem/src/orxonox/objects/AddQuest.cc @ 2022

Last change on this file since 2022 was 2021, checked in by dafrick, 16 years ago

Nearly compiles, some minor improvements.

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <string>
30
31#include "core/CoreIncludes.h"
32
33#include "QuestManager.h"
34#include "Quest.h"
35#include "AddQuest.h"
36
37namespace orxonox {
38
39    CreateFactory(AddQuest);
40
41
42    AddQuest::AddQuest() : ChangeQuestStatus()
43    {
44       
45    }
46
47    /**
48    @brief
49        Constructor.
50    @param questId
51        The id of the quest to be added.
52    */
53    AddQuest::AddQuest(std::string questId) : ChangeQuestStatus(questId)
54    {
55        RegisterObject(AddQuest);
56    }
57   
58    /**
59    @brief
60        Destructor.
61    */ 
62    AddQuest::~AddQuest()
63    {
64    }
65   
66    /**
67    @brief
68        Invokes the effect.
69    @param player
70        The player the effect is invoked on.
71    */
72    void AddQuest::invoke(Player* player)
73    {
74        Quest* quest = QuestManager::findQuest(this->getQuestId());
75        quest->start(player);
76    }
77
78
79}
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