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source: code/branches/questsystem/src/orxonox/objects/AddQuestHint.cc @ 2021

Last change on this file since 2021 was 2021, checked in by dafrick, 16 years ago

Nearly compiles, some minor improvements.

File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
30
31#include "QuestManager.h"
32#include "AddQuestHint.h"
33
34namespace orxonox {
35
36    CreateFactory(AddQuestHint);
37
38    AddQuestHint::AddQuestHint() : QuestEffect()
39    {
40       
41    }
42
43    /**
44    @brief
45        Constructor.
46    @param hintId
47        The id of the hint to be set to active.
48    */
49    AddQuestHint::AddQuestHint(std::string hintId) : QuestEffect()
50    {
51        RegisterObject(AddQuestHint);
52        this->hintId_ = hintId;
53    }
54   
55    /**
56    @brief
57        Destructor.
58    */
59    AddQuestHint::~AddQuestHint()
60    {
61    }
62
63    /**
64    @brief
65        Invokes the effect.
66    @param player
67        The player.
68    */
69    void AddQuestHint::invoke(Player* player)
70    {
71        QuestHint* hint = QuestManager::findHint(this->hintId_);
72        hint->activate(player);
73    }
74}
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