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source: code/branches/questsystem/src/orxonox/objects/AddReward.cc @ 2043

Last change on this file since 2043 was 2021, checked in by dafrick, 16 years ago

Nearly compiles, some minor improvements.

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
30
31#include "AddReward.h"
32
33namespace orxonox {
34   
35    CreateFactory(AddReward);
36   
37    AddReward::AddReward() : QuestEffect()
38    {
39       
40    }
41   
42    /**
43    @brief
44        Constructor. Creates a new AddReward effect with an input reward.
45    @param reward
46        A reward.
47    */
48    AddReward::AddReward(Rewardable* reward) : QuestEffect()
49    {
50        this->initialize();
51        this->addRewardable(reward);
52    }
53   
54    /**
55    @brief
56        Constructor. Creates a new AddReward effect with an input list of rewards.
57    @param rewards
58        A list of rewards.
59    */
60    AddReward::AddReward(std::list<Rewardable*>* rewards) : QuestEffect()
61    {
62        this->initialize();
63        this->rewards_ = rewards;
64    }
65   
66    /**
67    @brief
68        Destructor.
69    */
70    AddReward::~AddReward()
71    {
72    }
73
74    /**
75    @brief
76        Initializes the object. Needs to be called first by every constructor of this class.
77    */
78    void AddReward::initialize(void)
79    {
80        RegisterObject(AddReward);
81    }
82
83    /**
84    @brief
85        Invokes the effect.
86    @param player
87        The player.
88    */
89    void AddReward::invoke(Player* player)
90    {
91        if ( this->rewards_ == NULL )
92        {
93            COUT(2) << "NULL-Rewards list encountered." << std::endl;
94            return;
95        }
96        for ( std::list<Rewardable*>::iterator reward = this->rewards_->begin(); reward != this->rewards_->end(); ++reward )
97        {
98            (*reward)->reward(player);
99        }
100    }
101
102}
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