1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "core/CoreIncludes.h" |
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30 | |
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31 | #include "AddReward.h" |
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32 | |
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33 | namespace orxonox { |
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34 | |
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35 | CreateFactory(AddReward); |
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36 | |
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37 | AddReward::AddReward() : QuestEffect() |
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38 | { |
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39 | |
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40 | } |
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41 | |
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42 | /** |
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43 | @brief |
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44 | Constructor. Creates a new AddReward effect with an input reward. |
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45 | @param reward |
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46 | A reward. |
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47 | */ |
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48 | AddReward::AddReward(Rewardable* reward) : QuestEffect() |
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49 | { |
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50 | this->initialize(); |
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51 | this->addRewardable(reward); |
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52 | } |
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53 | |
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54 | /** |
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55 | @brief |
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56 | Constructor. Creates a new AddReward effect with an input list of rewards. |
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57 | @param rewards |
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58 | A list of rewards. |
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59 | */ |
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60 | AddReward::AddReward(std::list<Rewardable*>* rewards) : QuestEffect() |
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61 | { |
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62 | this->initialize(); |
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63 | this->rewards_ = rewards; |
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64 | } |
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65 | |
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66 | /** |
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67 | @brief |
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68 | Destructor. |
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69 | */ |
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70 | AddReward::~AddReward() |
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71 | { |
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72 | } |
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73 | |
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74 | /** |
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75 | @brief |
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76 | Initializes the object. Needs to be called first by every constructor of this class. |
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77 | */ |
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78 | void AddReward::initialize(void) |
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79 | { |
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80 | RegisterObject(AddReward); |
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81 | } |
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82 | |
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83 | /** |
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84 | @brief |
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85 | Invokes the effect. |
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86 | @param player |
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87 | The player. |
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88 | */ |
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89 | void AddReward::invoke(Player* player) |
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90 | { |
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91 | if ( this->rewards_ == NULL ) |
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92 | { |
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93 | COUT(2) << "NULL-Rewards list encountered." << std::endl; |
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94 | return; |
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95 | } |
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96 | for ( std::list<Rewardable*>::iterator reward = this->rewards_->begin(); reward != this->rewards_->end(); ++reward ) |
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97 | { |
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98 | (*reward)->reward(player); |
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99 | } |
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100 | } |
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101 | |
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102 | } |
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