/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ #include "core/CoreIncludes.h" #include "QuestItem.h" #include "ChangeQuestStatus.h" namespace orxonox { ChangeQuestStatus::ChangeQuestStatus() : QuestEffect() { RegisterObject(ChangeQuestStatus); } /** @brief Destructor. */ ChangeQuestStatus::~ChangeQuestStatus() { } void ChangeQuestStatus::setQuestId(const std::string & id) { if(!QuestItem::isId(id)) { COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; return; } this->questId_ = id; } void ChangeQuestStatus::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(ChangeQuestStatus, XMLPort, xmlelement, mode); XMLPortParam(ChangeQuestStatus, "questId", setQuestId, getQuestId, xmlelement, mode); } }