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source: code/branches/questsystem/src/orxonox/objects/ChangeQuestStatus.h @ 2138

Last change on this file since 2138 was 2081, checked in by dafrick, 16 years ago

Ready for merge! (It won't compile after the merge, though ;) )

File size: 1.9 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChangeQuestStatus_H__
30#define _ChangeQuestStatus_H__
31
32#include <string>
33
[2076]34#include "core/XMLPort.h"
[1992]35#include "QuestEffect.h"
36
37namespace orxonox {
38
[2021]39    class Player; //Forward declaration, remove when fully integrated into the objecthirarchy.
40
[1992]41    /**
42    @brief
43        An effect which changes a quests status.
44    @author
45        Damian 'Mozork' Frick
46    */
47    class ChangeQuestStatus : public QuestEffect
48    {
49        public:
[2021]50            ChangeQuestStatus();
[1996]51            virtual ~ChangeQuestStatus();
[1992]52           
[2076]53            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54           
[2068]55            virtual bool invoke(Player* player) = 0; //!< Invokes the effect.
[1992]56           
57        protected:
[2076]58            inline const std::string & getQuestId(void) const //!< Returns the quest id.
59                { return this->questId_; }
[1992]60       
61            std::string questId_; //!< The id of the quest the status should be changed of.
[2076]62           
63        private:
[2081]64            void setQuestId(const std::string & id);
[1992]65
66    };
67
68}
69
70#endif /* _ChangeQuestStatus_H__ */
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