/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ #ifndef _ChangeQuestStatus_H__ #define _ChangeQuestStatus_H__ #include #include "core/XMLPort.h" #include "QuestEffect.h" namespace orxonox { class Player; //Forward declaration, remove when fully integrated into the objecthirarchy. /** @brief An effect which changes a quests status. @author Damian 'Mozork' Frick */ class ChangeQuestStatus : public QuestEffect { public: ChangeQuestStatus(); virtual ~ChangeQuestStatus(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual bool invoke(Player* player) = 0; //!< Invokes the effect. protected: inline const std::string & getQuestId(void) const //!< Returns the quest id. { return this->questId_; } std::string questId_; //!< The id of the quest the status should be changed of. private: void setQuestId(const std::string & id); }; } #endif /* _ChangeQuestStatus_H__ */