[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "core/CoreIncludes.h" |
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[2068] | 30 | #include "util/Exception.h" |
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[2021] | 31 | |
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| 32 | #include "QuestManager.h" |
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| 33 | #include "Quest.h" |
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[1992] | 34 | #include "CompleteQuest.h" |
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| 35 | |
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| 36 | namespace orxonox { |
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| 37 | |
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| 38 | CreateFactory(CompleteQuest); |
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| 39 | |
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[2021] | 40 | CompleteQuest::CompleteQuest() : ChangeQuestStatus() |
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| 41 | { |
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[1992] | 42 | RegisterObject(CompleteQuest); |
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| 43 | } |
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| 44 | |
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| 45 | /** |
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| 46 | @brief |
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| 47 | Destructor. |
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| 48 | */ |
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| 49 | CompleteQuest::~CompleteQuest() |
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| 50 | { |
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| 51 | } |
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| 52 | |
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[2076] | 53 | void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 54 | { |
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| 55 | SUPER(CompleteQuest, XMLPort, xmlelement, mode); |
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| 56 | } |
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| 57 | |
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[1992] | 58 | /** |
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| 59 | @brief |
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| 60 | Invokes the effect. |
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| 61 | @param player |
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| 62 | The player the effect is invoked on. |
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[2068] | 63 | @return |
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| 64 | Returns true if the effect was invoked successfully. |
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[1992] | 65 | */ |
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[2068] | 66 | bool CompleteQuest::invoke(Player* player) |
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[1992] | 67 | { |
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[2068] | 68 | if(player == NULL) |
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| 69 | { |
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| 70 | COUT(2) << "Input player is NULL." << std::endl; |
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| 71 | return false; |
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| 72 | } |
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| 73 | |
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| 74 | try |
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| 75 | { |
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| 76 | Quest* quest = QuestManager::findQuest(this->getQuestId()); |
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| 77 | if(!quest->complete(player)) |
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| 78 | { |
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| 79 | return false; |
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| 80 | } |
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| 81 | } |
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| 82 | catch(const Exception& e) |
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| 83 | { |
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| 84 | COUT(2) << e.getFullDescription() << std::endl; |
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| 85 | return false; |
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| 86 | } |
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| 87 | |
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| 88 | return true; |
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[1992] | 89 | } |
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| 90 | |
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| 91 | |
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| 92 | } |
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