1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "core/CoreIncludes.h" |
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30 | #include "util/Exception.h" |
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31 | |
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32 | #include "QuestManager.h" |
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33 | #include "Quest.h" |
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34 | #include "CompleteQuest.h" |
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35 | |
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36 | namespace orxonox { |
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37 | |
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38 | CreateFactory(CompleteQuest); |
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39 | |
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40 | CompleteQuest::CompleteQuest() : ChangeQuestStatus() |
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41 | { |
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42 | RegisterObject(CompleteQuest); |
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43 | } |
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44 | |
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45 | /** |
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46 | @brief |
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47 | Destructor. |
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48 | */ |
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49 | CompleteQuest::~CompleteQuest() |
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50 | { |
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51 | } |
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52 | |
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53 | void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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54 | { |
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55 | SUPER(CompleteQuest, XMLPort, xmlelement, mode); |
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56 | } |
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57 | |
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58 | /** |
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59 | @brief |
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60 | Invokes the effect. |
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61 | @param player |
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62 | The player the effect is invoked on. |
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63 | @return |
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64 | Returns true if the effect was invoked successfully. |
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65 | */ |
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66 | bool CompleteQuest::invoke(Player* player) |
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67 | { |
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68 | if(player == NULL) |
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69 | { |
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70 | COUT(2) << "Input player is NULL." << std::endl; |
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71 | return false; |
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72 | } |
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73 | |
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74 | try |
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75 | { |
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76 | Quest* quest = QuestManager::findQuest(this->getQuestId()); |
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77 | if(!quest->complete(player)) |
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78 | { |
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79 | return false; |
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80 | } |
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81 | } |
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82 | catch(const Exception& e) |
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83 | { |
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84 | COUT(2) << e.getFullDescription() << std::endl; |
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85 | return false; |
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86 | } |
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87 | |
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88 | return true; |
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89 | } |
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90 | |
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91 | |
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92 | } |
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