/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ #include "core/CoreIncludes.h" #include "QuestManager.h" #include "Quest.h" #include "FailQuest.h" namespace orxonox { CreateFactory(FailQuest); FailQuest::FailQuest() : ChangeQuestStatus() { } /** @brief Constructor. @param questId The id of the quest to be failed. */ FailQuest::FailQuest(std::string questId) : ChangeQuestStatus(questId) { RegisterObject(FailQuest); } /** @brief Destructor. */ FailQuest::~FailQuest() { } /** @brief Invokes the effect. @param player The player the effect is invoked on. */ void FailQuest::invoke(Player* player) { Quest* quest = QuestManager::findQuest(this->getQuestId()); quest->fail(player); } }