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source: code/branches/questsystem/src/orxonox/objects/FailQuest.h @ 2068

Last change on this file since 2068 was 2068, checked in by dafrick, 16 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _FailQuest_H__
30#define _FailQuest_H__
31
32#include <string>
33
34#include "ChangeQuestStatus.h"
35
36namespace orxonox {
37
38    class Player; //Forward declaration, remove when fully integrated into the objecthirarchy.
39
40    /**
41    @brief
42        Fails a quest.
43    @author
44        Damian 'Mozork' Frick
45    */
46    class FailQuest : public ChangeQuestStatus
47    {
48        public:
49            FailQuest();
50            FailQuest(std::string questId);
51            ~FailQuest();
52           
53            virtual bool invoke(Player* player); //!< Invokes the effect.
54   
55    };
56
57}
58
59#endif /* _FailQuest_H__ */
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