[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "core/CoreIncludes.h" |
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[2068] | 30 | #include "util/Exception.h" |
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[1992] | 31 | |
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| 32 | #include "GlobalQuest.h" |
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| 33 | |
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| 34 | namespace orxonox { |
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| 35 | |
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| 36 | CreateFactory(GlobalQuest); |
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| 37 | |
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[2068] | 38 | /** |
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| 39 | @brief |
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| 40 | Constructor. |
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| 41 | */ |
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[2021] | 42 | GlobalQuest::GlobalQuest() : Quest() |
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| 43 | { |
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[2068] | 44 | this->initialize(); |
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[2021] | 45 | } |
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[1992] | 46 | |
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| 47 | /** |
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| 48 | @brief |
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| 49 | Destructor. |
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| 50 | */ |
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| 51 | GlobalQuest::~GlobalQuest() |
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| 52 | { |
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| 53 | |
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| 54 | } |
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[1996] | 55 | |
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[2076] | 56 | void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 57 | { |
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| 58 | SUPER(GlobalQuest, XMLPort, xmlelement, mode); |
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| 59 | |
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[2081] | 60 | COUT(3) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; |
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[2076] | 61 | } |
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| 62 | |
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[2068] | 63 | void GlobalQuest::initialize(void) |
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| 64 | { |
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| 65 | RegisterObject(GlobalQuest); |
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| 66 | } |
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| 67 | |
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[1996] | 68 | /** |
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| 69 | @brief |
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| 70 | Checks whether the quest can be started. |
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| 71 | @param player |
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| 72 | The player for whom is to be checked. |
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| 73 | @return |
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| 74 | Returns true if the quest can be started, false if not. |
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[2068] | 75 | @throws |
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| 76 | Throws an exception if either isInactive() of isActive() throws one. |
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[1996] | 77 | */ |
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[2043] | 78 | bool GlobalQuest::isStartable(const Player* player) const |
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[1996] | 79 | { |
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[2068] | 80 | return this->isInactive(player) || this->isActive(player); |
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[1996] | 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | @brief |
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| 85 | Checks whether the quest can be failed. |
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| 86 | @param player |
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| 87 | The player for whom is to be checked. |
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| 88 | @return |
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| 89 | Returns true if the quest can be failed, false if not. |
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[2068] | 90 | @throws |
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| 91 | Throws an Exception if isActive() throws one. |
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[1996] | 92 | */ |
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[2043] | 93 | bool GlobalQuest::isFailable(const Player* player) const |
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[1996] | 94 | { |
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| 95 | return this->isActive(player); |
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[2068] | 96 | |
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[1996] | 97 | } |
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| 98 | |
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| 99 | /** |
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| 100 | @brief |
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| 101 | Checks whether the quest can be completed. |
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| 102 | @param player |
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| 103 | The player for whom is to be checked. |
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| 104 | @return |
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| 105 | Returns true if the quest can be completed, false if not. |
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[2068] | 106 | @throws |
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| 107 | Throws an Exception if isActive() throws one. |
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[1996] | 108 | */ |
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[2043] | 109 | bool GlobalQuest::isCompletable(const Player* player) const |
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[1996] | 110 | { |
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| 111 | return this->isActive(player); |
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| 112 | } |
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[1992] | 113 | |
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| 114 | /** |
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| 115 | @brief |
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| 116 | Returns the status of the quest for a specific player. |
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| 117 | @param player |
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| 118 | The player. |
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[2068] | 119 | @throws |
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| 120 | Throws an Exception if player is NULL. |
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[1992] | 121 | */ |
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[2043] | 122 | questStatus::Enum GlobalQuest::getStatus(const Player* player) const |
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[1992] | 123 | { |
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[2068] | 124 | if(player == NULL) |
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| 125 | { |
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| 126 | ThrowException(Argument, "The input Player* is NULL."); |
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| 127 | } |
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| 128 | |
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[1992] | 129 | //TDO: Does this really work??? |
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[2021] | 130 | std::set<Player*>::const_iterator it = this->players_.find((Player*)(void*)player); |
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| 131 | if (it != this->players_.end()) |
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[1992] | 132 | { |
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| 133 | return this->status_; |
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| 134 | } |
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| 135 | else |
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| 136 | { |
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| 137 | return questStatus::inactive; |
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| 138 | } |
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| 139 | |
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| 140 | } |
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| 141 | |
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| 142 | /** |
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| 143 | @brief |
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| 144 | Sets the status for a specific player. |
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[2068] | 145 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
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[1992] | 146 | @param player |
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| 147 | The player. |
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| 148 | @param status |
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| 149 | The status to be set. |
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[2068] | 150 | @return |
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| 151 | Returns false if player is NULL. |
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[1992] | 152 | */ |
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[2021] | 153 | bool GlobalQuest::setStatus(Player* player, const questStatus::Enum & status) |
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[1992] | 154 | { |
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[2068] | 155 | if(player == NULL) |
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| 156 | { |
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| 157 | return false; |
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| 158 | } |
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| 159 | |
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[2021] | 160 | std::set<Player*>::const_iterator it = this->players_.find(player); |
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| 161 | if (it == this->players_.end()) //!< Player is not yet in the list. |
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[1996] | 162 | { |
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[2021] | 163 | this->players_.insert(player); |
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[1996] | 164 | } |
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| 165 | this->status_ = status; |
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[2021] | 166 | return true; |
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[1992] | 167 | } |
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| 168 | |
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[1996] | 169 | |
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[1992] | 170 | } |
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