1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "core/CoreIncludes.h" |
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30 | #include "util/Exception.h" |
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31 | |
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32 | #include "GlobalQuest.h" |
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33 | |
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34 | namespace orxonox { |
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35 | |
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36 | CreateFactory(GlobalQuest); |
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37 | |
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38 | /** |
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39 | @brief |
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40 | Constructor. |
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41 | */ |
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42 | GlobalQuest::GlobalQuest() : Quest() |
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43 | { |
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44 | this->initialize(); |
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45 | } |
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46 | |
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47 | /** |
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48 | @brief |
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49 | Constructor. |
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50 | @param id |
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51 | The unique identifier. |
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52 | @param title |
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53 | The title of the quest. |
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54 | @param description |
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55 | The description of the quest. |
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56 | */ |
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57 | GlobalQuest::GlobalQuest(std::string id) : Quest(id) |
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58 | { |
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59 | this->initialize(); |
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60 | } |
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61 | |
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62 | /** |
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63 | @brief |
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64 | Destructor. |
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65 | */ |
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66 | GlobalQuest::~GlobalQuest() |
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67 | { |
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68 | |
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69 | } |
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70 | |
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71 | void GlobalQuest::initialize(void) |
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72 | { |
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73 | RegisterObject(GlobalQuest); |
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74 | } |
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75 | |
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76 | /** |
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77 | @brief |
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78 | Checks whether the quest can be started. |
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79 | @param player |
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80 | The player for whom is to be checked. |
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81 | @return |
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82 | Returns true if the quest can be started, false if not. |
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83 | @throws |
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84 | Throws an exception if either isInactive() of isActive() throws one. |
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85 | */ |
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86 | bool GlobalQuest::isStartable(const Player* player) const |
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87 | { |
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88 | return this->isInactive(player) || this->isActive(player); |
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89 | } |
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90 | |
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91 | /** |
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92 | @brief |
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93 | Checks whether the quest can be failed. |
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94 | @param player |
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95 | The player for whom is to be checked. |
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96 | @return |
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97 | Returns true if the quest can be failed, false if not. |
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98 | @throws |
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99 | Throws an Exception if isActive() throws one. |
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100 | */ |
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101 | bool GlobalQuest::isFailable(const Player* player) const |
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102 | { |
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103 | return this->isActive(player); |
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104 | |
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105 | } |
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106 | |
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107 | /** |
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108 | @brief |
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109 | Checks whether the quest can be completed. |
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110 | @param player |
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111 | The player for whom is to be checked. |
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112 | @return |
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113 | Returns true if the quest can be completed, false if not. |
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114 | @throws |
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115 | Throws an Exception if isActive() throws one. |
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116 | */ |
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117 | bool GlobalQuest::isCompletable(const Player* player) const |
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118 | { |
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119 | return this->isActive(player); |
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120 | } |
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121 | |
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122 | /** |
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123 | @brief |
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124 | Returns the status of the quest for a specific player. |
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125 | @param player |
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126 | The player. |
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127 | @throws |
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128 | Throws an Exception if player is NULL. |
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129 | */ |
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130 | questStatus::Enum GlobalQuest::getStatus(const Player* player) const |
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131 | { |
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132 | if(player == NULL) |
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133 | { |
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134 | ThrowException(Argument, "The input Player* is NULL."); |
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135 | } |
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136 | |
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137 | //TDO: Does this really work??? |
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138 | std::set<Player*>::const_iterator it = this->players_.find((Player*)(void*)player); |
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139 | if (it != this->players_.end()) |
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140 | { |
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141 | return this->status_; |
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142 | } |
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143 | else |
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144 | { |
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145 | return questStatus::inactive; |
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146 | } |
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147 | |
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148 | } |
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149 | |
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150 | /** |
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151 | @brief |
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152 | Sets the status for a specific player. |
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153 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
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154 | @param player |
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155 | The player. |
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156 | @param status |
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157 | The status to be set. |
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158 | @return |
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159 | Returns false if player is NULL. |
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160 | */ |
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161 | bool GlobalQuest::setStatus(Player* player, const questStatus::Enum & status) |
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162 | { |
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163 | if(player == NULL) |
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164 | { |
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165 | return false; |
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166 | } |
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167 | |
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168 | std::set<Player*>::const_iterator it = this->players_.find(player); |
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169 | if (it == this->players_.end()) //!< Player is not yet in the list. |
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170 | { |
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171 | this->players_.insert(player); |
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172 | } |
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173 | this->status_ = status; |
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174 | return true; |
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175 | } |
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176 | |
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177 | |
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178 | } |
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