[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _GlobalQuest_H__ |
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| 30 | #define _GlobalQuest_H__ |
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| 31 | |
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| 32 | #include <set> |
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| 33 | |
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[2076] | 34 | #include "core/XMLPort.h" |
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[1992] | 35 | #include "Quest.h" |
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| 36 | |
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| 37 | namespace orxonox { |
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| 38 | |
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[2021] | 39 | class Player; //Forward declaration, remove when fully integrated into the objecthirarchy. |
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| 40 | |
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[1992] | 41 | /** |
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| 42 | @brief |
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| 43 | Global quests are quests, that have the same status for all players. |
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| 44 | This means, that when a player successfully completes this quest, it is completed for all players that have it. |
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| 45 | @author |
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| 46 | Damian 'Mozork' Frick |
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| 47 | */ |
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| 48 | class GlobalQuest : public Quest |
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| 49 | { |
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| 50 | public: |
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[2021] | 51 | GlobalQuest(); |
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| 52 | ~GlobalQuest(); |
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[1992] | 53 | |
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[2076] | 54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 55 | |
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[1992] | 56 | protected: |
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[2043] | 57 | virtual bool isStartable(const Player* player) const; //!< Checks whether the quest can be started. |
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| 58 | virtual bool isFailable(const Player* player) const; //!< Checks whether the quest can be failed. |
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| 59 | virtual bool isCompletable(const Player* player) const; //!< Checks whether the quest can be completed. |
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[1996] | 60 | |
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[2043] | 61 | virtual questStatus::Enum getStatus(const Player* player) const; //!< Returns the status of the quest for a specific player. |
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[2021] | 62 | virtual bool setStatus(Player* player, const questStatus::Enum & status); //!< Sets the status for a specific player. |
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[1992] | 63 | |
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| 64 | private: |
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| 65 | std::set<Player*> players_; //!< The set of players which possess this quest. |
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| 66 | questStatus::Enum status_; //!< The status of this quest. |
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[2068] | 67 | |
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| 68 | void initialize(void); |
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[1992] | 69 | |
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| 70 | }; |
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| 71 | |
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| 72 | } |
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| 73 | |
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| 74 | #endif /* _GlobalQuest_H__ */ |
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