/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ #ifndef _GlobalQuest_H__ #define _GlobalQuest_H__ #include #include "core/XMLPort.h" #include "Quest.h" namespace orxonox { class Player; //Forward declaration, remove when fully integrated into the objecthirarchy. /** @brief Global quests are quests, that have the same status for all players. This means, that when a player successfully completes this quest, it is completed for all players that have it. @author Damian 'Mozork' Frick */ class GlobalQuest : public Quest { public: GlobalQuest(); ~GlobalQuest(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); protected: virtual bool isStartable(const Player* player) const; //!< Checks whether the quest can be started. virtual bool isFailable(const Player* player) const; //!< Checks whether the quest can be failed. virtual bool isCompletable(const Player* player) const; //!< Checks whether the quest can be completed. virtual questStatus::Enum getStatus(const Player* player) const; //!< Returns the status of the quest for a specific player. virtual bool setStatus(Player* player, const questStatus::Enum & status); //!< Sets the status for a specific player. private: std::set players_; //!< The set of players which possess this quest. questStatus::Enum status_; //!< The status of this quest. void initialize(void); }; } #endif /* _GlobalQuest_H__ */