1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Damian 'Mozork' Frick |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _GlobalQuest_H__ |
---|
30 | #define _GlobalQuest_H__ |
---|
31 | |
---|
32 | #include <set> |
---|
33 | |
---|
34 | #include "core/XMLPort.h" |
---|
35 | #include "Quest.h" |
---|
36 | |
---|
37 | namespace orxonox { |
---|
38 | |
---|
39 | class Player; //Forward declaration, remove when fully integrated into the objecthirarchy. |
---|
40 | |
---|
41 | /** |
---|
42 | @brief |
---|
43 | Global quests are quests, that have the same status for all players. |
---|
44 | This means, that when a player successfully completes this quest, it is completed for all players that have it. |
---|
45 | @author |
---|
46 | Damian 'Mozork' Frick |
---|
47 | */ |
---|
48 | class GlobalQuest : public Quest |
---|
49 | { |
---|
50 | public: |
---|
51 | GlobalQuest(); |
---|
52 | ~GlobalQuest(); |
---|
53 | |
---|
54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
55 | |
---|
56 | protected: |
---|
57 | virtual bool isStartable(const Player* player) const; //!< Checks whether the quest can be started. |
---|
58 | virtual bool isFailable(const Player* player) const; //!< Checks whether the quest can be failed. |
---|
59 | virtual bool isCompletable(const Player* player) const; //!< Checks whether the quest can be completed. |
---|
60 | |
---|
61 | virtual questStatus::Enum getStatus(const Player* player) const; //!< Returns the status of the quest for a specific player. |
---|
62 | virtual bool setStatus(Player* player, const questStatus::Enum & status); //!< Sets the status for a specific player. |
---|
63 | |
---|
64 | private: |
---|
65 | std::set<Player*> players_; //!< The set of players which possess this quest. |
---|
66 | questStatus::Enum status_; //!< The status of this quest. |
---|
67 | |
---|
68 | void initialize(void); |
---|
69 | |
---|
70 | }; |
---|
71 | |
---|
72 | } |
---|
73 | |
---|
74 | #endif /* _GlobalQuest_H__ */ |
---|