1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Damian 'Mozork' Frick |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "core/CoreIncludes.h" |
---|
30 | #include "util/Exception.h" |
---|
31 | |
---|
32 | #include "LocalQuest.h" |
---|
33 | |
---|
34 | namespace orxonox { |
---|
35 | |
---|
36 | CreateFactory(LocalQuest); |
---|
37 | |
---|
38 | LocalQuest::LocalQuest() : Quest() |
---|
39 | { |
---|
40 | this->initialize(); |
---|
41 | } |
---|
42 | |
---|
43 | /** |
---|
44 | @brief |
---|
45 | Destructor. |
---|
46 | */ |
---|
47 | LocalQuest::~LocalQuest() |
---|
48 | { |
---|
49 | |
---|
50 | } |
---|
51 | |
---|
52 | void LocalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
53 | { |
---|
54 | SUPER(LocalQuest, XMLPort, xmlelement, mode); |
---|
55 | |
---|
56 | COUT(3) << "New LocalQuest {" << this->getId() << "} created." << std::endl; |
---|
57 | } |
---|
58 | |
---|
59 | void LocalQuest::initialize(void) |
---|
60 | { |
---|
61 | RegisterObject(LocalQuest); |
---|
62 | } |
---|
63 | |
---|
64 | /** |
---|
65 | @brief |
---|
66 | Checks whether the quest can be started. |
---|
67 | @param player |
---|
68 | The player for whom is to be checked. |
---|
69 | @return |
---|
70 | Returns true if the quest can be started, false if not. |
---|
71 | @throws |
---|
72 | Throws an exception if isInactive(Player*) throws one. |
---|
73 | */ |
---|
74 | bool LocalQuest::isStartable(const Player* player) const |
---|
75 | { |
---|
76 | return this->isInactive(player); |
---|
77 | } |
---|
78 | |
---|
79 | /** |
---|
80 | @brief |
---|
81 | Checks whether the quest can be failed. |
---|
82 | @param player |
---|
83 | The player for whom is to be checked. |
---|
84 | @return |
---|
85 | Returns true if the quest can be failed, false if not. |
---|
86 | @throws |
---|
87 | Throws an exception if isActive(Player*) throws one. |
---|
88 | */ |
---|
89 | bool LocalQuest::isFailable(const Player* player) const |
---|
90 | { |
---|
91 | return this->isActive(player); |
---|
92 | } |
---|
93 | |
---|
94 | /** |
---|
95 | @brief |
---|
96 | Checks whether the quest can be completed. |
---|
97 | @param player |
---|
98 | The player for whom is to be checked. |
---|
99 | @return |
---|
100 | Returns true if the quest can be completed, false if not. |
---|
101 | @throws |
---|
102 | Throws an exception if isInactive(Player*) throws one. |
---|
103 | */ |
---|
104 | bool LocalQuest::isCompletable(const Player* player) const |
---|
105 | { |
---|
106 | return this->isActive(player); |
---|
107 | } |
---|
108 | |
---|
109 | /** |
---|
110 | @brief |
---|
111 | Returns the status of the quest for a specific player. |
---|
112 | @param player |
---|
113 | The player. |
---|
114 | @return |
---|
115 | Returns the status of the quest for the input player. |
---|
116 | @throws |
---|
117 | Throws an Exception if player is NULL. |
---|
118 | */ |
---|
119 | questStatus::Enum LocalQuest::getStatus(const Player* player) const |
---|
120 | { |
---|
121 | if(player == NULL) |
---|
122 | { |
---|
123 | ThrowException(Argument, "The input Player* is NULL."); |
---|
124 | } |
---|
125 | |
---|
126 | std::map<Player*, questStatus::Enum>::const_iterator it = this->playerStatus_.find((Player*)(void*)player); //Thx. to x3n for the (Player*)(void*) 'hack'. |
---|
127 | if (it != this->playerStatus_.end()) |
---|
128 | { |
---|
129 | return it->second; |
---|
130 | } |
---|
131 | return questStatus::inactive; |
---|
132 | } |
---|
133 | |
---|
134 | /** |
---|
135 | @brief |
---|
136 | Sets the status for a specific player. |
---|
137 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
---|
138 | @param player |
---|
139 | The player. |
---|
140 | @param status |
---|
141 | The status. |
---|
142 | @return |
---|
143 | Returns false if player is NULL. |
---|
144 | */ |
---|
145 | bool LocalQuest::setStatus(Player* player, const questStatus::Enum & status) |
---|
146 | { |
---|
147 | if(player == NULL) |
---|
148 | { |
---|
149 | return false; |
---|
150 | } |
---|
151 | this->playerStatus_[player] = status; |
---|
152 | return true; |
---|
153 | } |
---|
154 | |
---|
155 | } |
---|