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source: code/branches/questsystem/src/orxonox/objects/LocalQuest.h @ 2043

Last change on this file since 2043 was 2043, checked in by dafrick, 16 years ago

Some minor adjustements, just comitting to be on the safe side.

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LocalQuest_H__
30#define _LocalQuest_H__
31
32#include <map>
33#include <string>
34
35#include "Quest.h"
36
37namespace orxonox {
38
39    class Player; //Forward declaration, remove when fully integrated into the objecthirarchy.
40
41    /**
42    @brief
43        Handles quests which have different states for different players.
44    @author
45        Damian 'Mozork' Frick
46    */
47    class LocalQuest : public Quest
48    {
49        public:
50            LocalQuest();
51            LocalQuest(std::string id, std::string title = "", std::string description = "");
52            ~LocalQuest();
53           
54        protected:
55            virtual bool isStartable(const Player* player) const; //!< Checks whether the quest can be started.
56            virtual bool isFailable(const Player* player) const; //!< Checks whether the quest can be failed.
57            virtual bool isCompletable(const Player* player) const; //!< Checks whether the quest can be completed.
58       
59            virtual questStatus::Enum getStatus(const Player* player) const; //!< Returns the status of the quest for a specific player.
60            virtual bool setStatus(Player* player, const questStatus::Enum & status); //!< Sets the status for a specific player.
61               
62        private:
63            std::map<Player*, questStatus::Enum> playerStatus_;
64   
65    };
66   
67
68}
69
70#endif /* _LocalQuest_H__ */
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