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source: code/branches/questsystem/src/orxonox/objects/LocalQuest.h @ 2229

Last change on this file since 2229 was 2076, checked in by dafrick, 16 years ago

Completed XMLPort for all objects.

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LocalQuest_H__
30#define _LocalQuest_H__
31
32#include <map>
33#include <string>
34
35#include "core/XMLPort.h"
36#include "Quest.h"
37
38namespace orxonox {
39
40    class Player; //Forward declaration, remove when fully integrated into the objecthirarchy.
41
42    /**
43    @brief
44        Handles quests which have different states for different players.
45    @author
46        Damian 'Mozork' Frick
47    */
48    class LocalQuest : public Quest
49    {
50        public:
51            LocalQuest();
52            ~LocalQuest();
53           
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55           
56        protected:
57            virtual bool isStartable(const Player* player) const; //!< Checks whether the quest can be started.
58            virtual bool isFailable(const Player* player) const; //!< Checks whether the quest can be failed.
59            virtual bool isCompletable(const Player* player) const; //!< Checks whether the quest can be completed.
60       
61            virtual questStatus::Enum getStatus(const Player* player) const; //!< Returns the status of the quest for a specific player.
62            virtual bool setStatus(Player* player, const questStatus::Enum & status); //!< Sets the status for a specific player.
63               
64        private:
65            std::map<Player*, questStatus::Enum> playerStatus_; //!< List of the status for each player, with the Player-pointer as key.
66           
67            void initialize(void);
68   
69    };
70   
71
72}
73
74#endif /* _LocalQuest_H__ */
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