1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "ParticleSpawner.h" |
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31 | |
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32 | #include <OgreSceneManager.h> |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/Executor.h" |
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35 | #include "tools/ParticleInterface.h" |
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36 | #include "GraphicsEngine.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | CreateFactory(ParticleSpawner); |
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41 | |
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42 | ParticleSpawner::ParticleSpawner() |
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43 | { |
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44 | RegisterObject(ParticleSpawner); |
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45 | this->particle_ = 0; |
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46 | } |
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47 | |
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48 | ParticleSpawner::ParticleSpawner(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime, float startdelay, float destroydelay, const Vector3& direction) |
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49 | { |
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50 | RegisterObject(ParticleSpawner); |
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51 | this->setParticle(templateName, detaillevel, lifetime, startdelay, destroydelay, direction); |
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52 | } |
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53 | |
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54 | void ParticleSpawner::setParticle(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime, float startdelay, float destroydelay, const Vector3& direction) |
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55 | { |
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56 | ExecutorMember<ParticleSpawner>* executor = createExecutor(createFunctor(&ParticleSpawner::createParticleSpawner)); |
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57 | this->destroydelay_ = destroydelay; |
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58 | executor->setDefaultValues(lifetime); |
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59 | this->timer_.setTimer(startdelay, false, this, executor); |
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60 | this->particle_ = new ParticleInterface(templateName, detaillevel); |
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61 | this->particle_->addToSceneNode(this->getNode()); |
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62 | this->particle_->setEnabled(false); |
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63 | if (direction != Vector3::ZERO) |
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64 | { |
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65 | this->particle_->getAllEmitters()->setDirection(direction); |
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66 | } |
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67 | } |
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68 | |
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69 | ParticleSpawner::~ParticleSpawner() |
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70 | { |
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71 | if (this->isInitialized() && this->particle_) |
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72 | { |
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73 | this->particle_->detachFromSceneNode(); |
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74 | delete this->particle_; |
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75 | } |
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76 | }; |
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77 | |
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78 | void ParticleSpawner::destroy() |
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79 | { |
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80 | this->setPosition(this->getNode()->getParent()->getPosition()); |
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81 | this->getNode()->getParent()->removeChild(this->getNode()); |
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82 | GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->addChild(this->getNode()); |
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83 | if (this->particle_) |
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84 | this->particle_->setEnabled(false); |
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85 | if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_) |
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86 | this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); |
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87 | } |
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88 | |
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89 | void ParticleSpawner::createParticleSpawner(float lifetime) |
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90 | { |
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91 | this->particle_->setEnabled(true); |
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92 | if (lifetime != 0) |
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93 | this->timer_.setTimer(lifetime, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); |
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94 | } |
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95 | |
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96 | void ParticleSpawner::destroyParticleSpawner() |
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97 | { |
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98 | delete this; |
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99 | } |
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100 | |
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101 | void ParticleSpawner::setVisible(bool visible) |
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102 | { |
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103 | if (this->particle_) |
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104 | this->particle_->setEnabled(visible); |
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105 | } |
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106 | } |
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