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source: code/branches/questsystem/src/orxonox/objects/QuestDescription.cc @ 2229

Last change on this file since 2229 was 2081, checked in by dafrick, 16 years ago

Ready for merge! (It won't compile after the merge, though ;) )

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
30
31#include "QuestDescription.h"
32
33namespace orxonox {
34
35    CreateFactory(QuestDescription);
36   
37    QuestDescription::QuestDescription() : BaseObject()
38    {
39        this->initialize();
40    }
41   
42    QuestDescription::~QuestDescription()
43    {
44       
45    }
46   
47    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
48    {
49        SUPER(QuestDescription, XMLPort, xmlelement, mode);
50   
51        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
52        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
53       
54        COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl;
55    }
56   
57    /**
58    @brief
59        Initializes the object. Has to be called first in every constructor of this class.
60    */
61    void QuestDescription::initialize(void)
62    {
63        RegisterObject(QuestDescription);
64    }
65
66
67}
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