Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/questsystem/src/orxonox/objects/QuestEffect.cc @ 2255

Last change on this file since 2255 was 2068, checked in by dafrick, 16 years ago

Started with XMLPort…

File size: 2.0 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
[2021]30
[1992]31#include "QuestEffect.h"
32
33namespace orxonox {
34
35    /**
36    @brief
37        Constructor. Creates a new QuestEffect.
38        Is not meant to be invoked directly, since this is only an interface.
39    */
40    QuestEffect::QuestEffect() : BaseObject()
41    {
42        RegisterObject(QuestEffect);
43    }
44   
45    /**
46    @brief
47        Destructor.
48    */
49    QuestEffect::~QuestEffect()
50    {
51       
52    }
53   
54    /**
55    @brief
56        Static method. Invoke all effects of an effect list.
57    @param player
58        The player the effects are invoked on.
59    @param effects
60        A list of all the effects to be invoked.
[2068]61    @return
62        Returns false if there was an error, view console of log for further detail.
[1992]63    */
[2068]64    bool QuestEffect::invokeEffects(Player* player, std::list<QuestEffect*> & effects)
[1992]65    {
[2068]66        bool check = true;
67       
[2021]68        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
[1992]69        {
[2068]70            check = check && (*effect)->invoke(player);
[1992]71        }
[2068]72        return check;
[1992]73    }
74
75}
Note: See TracBrowser for help on using the repository browser.