[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _QuestEffect_H__ |
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| 30 | #define _QuestEffect_H__ |
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| 31 | |
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| 32 | #include <list> |
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| 33 | |
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[2021] | 34 | #include "core/BaseObject.h" |
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[1992] | 35 | |
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| 36 | namespace orxonox { |
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| 37 | |
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[2021] | 38 | class Player; //Forward declaration, remove when fully integrated into the objecthirarchy. |
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| 39 | |
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[1992] | 40 | /** |
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| 41 | @brief |
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| 42 | Handles effects for quests. |
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| 43 | @author |
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| 44 | Damian 'Mozork' Frick |
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| 45 | */ |
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| 46 | class QuestEffect : public BaseObject |
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| 47 | { |
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| 48 | public: |
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| 49 | QuestEffect(); |
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[1996] | 50 | virtual ~QuestEffect(); |
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[1992] | 51 | |
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[2068] | 52 | virtual bool invoke(Player* player) = 0; //!< Invokes the effect. |
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| 53 | static bool invokeEffects(Player* player, std::list<QuestEffect*> & effects); //!< Invokes all effects in the list. |
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[1992] | 54 | |
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| 55 | |
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| 56 | }; |
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| 57 | |
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| 58 | } |
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| 59 | |
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| 60 | #endif /* _QuestEffect_H__ */ |
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