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source: code/branches/questsystem/src/orxonox/objects/QuestEffect.h @ 2138

Last change on this file since 2138 was 2068, checked in by dafrick, 16 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _QuestEffect_H__
30#define _QuestEffect_H__
31
32#include <list>
33
34#include "core/BaseObject.h"
35
36namespace orxonox {
37
38    class Player; //Forward declaration, remove when fully integrated into the objecthirarchy.
39
40    /**
41    @brief
42        Handles effects for quests.
43    @author
44        Damian 'Mozork' Frick
45    */
46    class QuestEffect : public BaseObject
47    {
48        public:
49            QuestEffect();
50            virtual ~QuestEffect();
51           
52            virtual bool invoke(Player* player) = 0; //!< Invokes the effect.
53            static bool invokeEffects(Player* player, std::list<QuestEffect*> & effects); //!< Invokes all effects in the list.
54           
55       
56    };
57
58}
59
60#endif /* _QuestEffect_H__ */
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