[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "core/CoreIncludes.h" |
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[2068] | 30 | #include "util/Exception.h" |
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[2021] | 31 | |
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| 32 | #include "Quest.h" |
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[1992] | 33 | #include "QuestHint.h" |
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| 34 | |
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| 35 | namespace orxonox { |
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| 36 | |
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| 37 | CreateFactory(QuestHint); |
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| 38 | |
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[2068] | 39 | /** |
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| 40 | @brief |
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| 41 | Constructor. |
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| 42 | */ |
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[2021] | 43 | QuestHint::QuestHint() : QuestItem() |
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| 44 | { |
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[2068] | 45 | this->initialize(); |
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[2021] | 46 | } |
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[1992] | 47 | |
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| 48 | /** |
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| 49 | @brief |
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| 50 | Destructor. |
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| 51 | */ |
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| 52 | QuestHint::~QuestHint() |
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| 53 | { |
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| 54 | |
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| 55 | } |
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| 56 | |
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[2068] | 57 | void QuestHint::initialize(void) |
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| 58 | { |
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| 59 | RegisterObject(QuestHint); |
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| 60 | } |
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| 61 | |
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| 62 | void QuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 63 | { |
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| 64 | SUPER(QuestHint, XMLPort, xmlelement, mode); |
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[2076] | 65 | |
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[2081] | 66 | COUT(3) << "New QuestHint {" << this->getId() << "} created." << std::endl; |
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[2068] | 67 | } |
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| 68 | |
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| 69 | |
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[1996] | 70 | /** |
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| 71 | @brief |
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| 72 | Checks whether the hint is active for a specific player. |
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| 73 | @param player |
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| 74 | The player. |
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[2068] | 75 | @throws |
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| 76 | Throws an Argument Exception if the input Player-pointer is NULL. |
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[1996] | 77 | @return |
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[2068] | 78 | Returns true if the hint is active for the specified player. |
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[1996] | 79 | */ |
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[2021] | 80 | bool QuestHint::isActive(Player* player) |
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[1992] | 81 | { |
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[2068] | 82 | if(player == NULL) |
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| 83 | { |
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| 84 | ThrowException(Argument, "The input Player* is NULL."); |
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| 85 | return false; |
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| 86 | } |
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| 87 | |
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[2021] | 88 | std::map<Player*, questHintStatus::Enum>::iterator it = this->playerStatus_.find(player); |
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[1996] | 89 | if (it != this->playerStatus_.end()) |
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| 90 | { |
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| 91 | return it->second; |
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| 92 | } |
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| 93 | return questStatus::inactive; |
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[1992] | 94 | } |
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| 95 | |
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[2021] | 96 | /** |
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| 97 | @brief |
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[2068] | 98 | Activates a QuestHint for a given player. |
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[2021] | 99 | @param player |
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[2068] | 100 | The player. |
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[2021] | 101 | @return |
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[2068] | 102 | Returns true if the activation was successful, false if there were problems. |
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[2021] | 103 | */ |
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| 104 | bool QuestHint::activate(Player* player) |
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[1992] | 105 | { |
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[2068] | 106 | if(this->quest_->isActive(player)) |
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[1992] | 107 | { |
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[2068] | 108 | if(!(this->isActive(player))) |
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| 109 | { |
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| 110 | this->playerStatus_[player] = questHintStatus::active; |
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| 111 | return true; |
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| 112 | } |
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| 113 | else |
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| 114 | { |
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| 115 | COUT(2) << "An already active questHint was trying to get activated." << std::endl; |
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| 116 | return false; |
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| 117 | } |
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[1992] | 118 | } |
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[1996] | 119 | COUT(2) << "A hint of a non-active quest was trying to get activated." << std::endl; |
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| 120 | return false; |
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[1992] | 121 | } |
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| 122 | |
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[2021] | 123 | /** |
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| 124 | @brief |
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[2068] | 125 | Sets the quest the QuestHitn belongs to. |
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[2021] | 126 | @param quest |
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| 127 | @return |
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| 128 | */ |
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[2068] | 129 | bool QuestHint::setQuest(Quest* quest) |
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[1992] | 130 | { |
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[2068] | 131 | if(quest == NULL) |
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| 132 | { |
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| 133 | COUT(2) << "The input Quest* is NULL." << std::endl; |
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| 134 | return false; |
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| 135 | } |
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| 136 | |
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[1992] | 137 | this->quest_ = quest; |
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[2068] | 138 | return true; |
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[1992] | 139 | } |
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| 140 | |
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| 141 | } |
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